| AudioBus | AB_WeaponFire | /Game/Audio/Mix/AudioBus/AB_WeaponFire | 2 | | | | | | | | |
| AudioBus | UDS_Global_AudioBus | /Game/UltraDynamicSky/Sound/Bus/UDS_Global_AudioBus | 2 | | | | | | | | |
| AudioBus | UDS_Weather_AudioBus | /Game/UltraDynamicSky/Sound/Bus/UDS_Weather_AudioBus | 6 | | | | | | | | |
| AudioImpulseResponse | 1978_LargeRoom_IR | /Game/Audio/Impulses/1978_LargeRoom_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Exterior_01_IR | /Game/Audio/Impulses/IR_Reverb_Exterior_01_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Hall_01_bright_IR | /Game/Audio/Impulses/IR_Reverb_Hall_01_bright_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Hall_01_dark_IR | /Game/Audio/Impulses/IR_Reverb_Hall_01_dark_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Hall_02_IR | /Game/Audio/Impulses/IR_Reverb_Hall_02_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Hall_03_IR | /Game/Audio/Impulses/IR_Reverb_Hall_03_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Industrial_Exterior_Quad_IR | /Game/Audio/Impulses/IR_Reverb_Industrial_Exterior_Quad_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Room_01_IR | /Game/Audio/Impulses/IR_Reverb_Room_01_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Room_02_IR | /Game/Audio/Impulses/IR_Reverb_Room_02_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Room_03_IR | /Game/Audio/Impulses/IR_Reverb_Room_03_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Room_04_IR | /Game/Audio/Impulses/IR_Reverb_Room_04_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Room_05_IR | /Game/Audio/Impulses/IR_Reverb_Room_05_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Room_06_IR | /Game/Audio/Impulses/IR_Reverb_Room_06_IR | | | | | | | | | |
| AudioImpulseResponse | IR_Reverb_Room_07_IR | /Game/Audio/Impulses/IR_Reverb_Room_07_IR | | | | | | | | | |
| EndpointSubmix | ESM_DualSense | /Game/Audio/Endpoints/ESM_DualSense | | | | | | | | | |
| MetaSoundPatch | MSP_BiquadFilter_Stereo | /Game/Audio/MetaSounds/Brandon/MSP_BiquadFilter_Stereo | | | | | | | | | |
| MetaSoundPatch | MSP_ElevationDirection | /Game/Audio/MetaSounds/Brandon/MSP_ElevationDirection | | | | | | | | | |
| MetaSoundPatch | MSP_LocalPlayer_WeaponFire | /Game/Audio/MetaSounds/Brandon/MSP_LocalPlayer_WeaponFire | | | | | | | | | |
| MetaSoundPatch | MSP_LoopStagger | /Game/Audio/MetaSounds/Brandon/MSP_LoopStagger | | | | | | | | | |
| MetaSoundPatch | MSP_Randomizer | /Game/Audio/MetaSounds/Brandon/MSP_Randomizer | | | | | | | | | |
| MetaSoundPatch | MSP_Randomizer_Looping | /Game/Audio/MetaSounds/Brandon/MSP_Randomizer_Looping | | | | | | | | | |
| MetaSoundPatch | MSP_Randomizer_StereoAndCenter | /Game/Audio/MetaSounds/Brandon/MSP_Randomizer_StereoAndCenter | | | | | | | | | |
| MetaSoundPatch | MSP_ShellEjectLifeCycle | /Game/Audio/MetaSounds/Brandon/MSP_ShellEjectLifeCycle | | | | | | | | | |
| MetaSoundPatch | MSP_StereoAndCenter_WavePlayer | /Game/Audio/MetaSounds/Brandon/MSP_StereoAndCenter_WavePlayer | | | | | | | | | |
| MetaSoundPatch | MSP_StereoCompressor | /Game/Audio/MetaSounds/Brandon/MSP_StereoCompressor | | | | | | | | | |
| MetaSoundPatch | MSP_StereoCompressor_SideChain | /Game/Audio/MetaSounds/Brandon/MSP_StereoCompressor_SideChain | | | | | | | | | |
| MetaSoundPatch | MSP_WaveShaper_Stereo | /Game/Audio/MetaSounds/Brandon/MSP_WaveShaper_Stereo | | | | | | | | | |
| MetaSoundPatch | MS_Graph_RandomPitch_Stereo | /Game/Audio/MetaSounds/MS_Graph_RandomPitch_Stereo | | | | | | | | | |
| MetaSoundPatch | MS_Graph_TriggerDelayPitchShift_Mono | /Game/Audio/MetaSounds/MS_Graph_TriggerDelayPitchShift_Mono | | | | | | | | | |
| MetaSoundPatch | lib_DovetailClip | /Game/Audio/MetaSounds/lib_DovetailClip | | | | | | | | | |
| MetaSoundPatch | lib_DovetailClipFromArray | /Game/Audio/MetaSounds/lib_DovetailClipFromArray | | | | | | | | | |
| MetaSoundPatch | lib_RandInterpTo | /Game/Audio/MetaSounds/lib_RandInterpTo | | | | | | | | | |
| MetaSoundPatch | lib_RandPanStereo | /Game/Audio/MetaSounds/lib_RandPanStereo | | | | | | | | | |
| MetaSoundPatch | lib_StereoBalance | /Game/Audio/MetaSounds/lib_StereoBalance | | | | | | | | | |
| MetaSoundPatch | lib_TriggerAfter | /Game/Audio/MetaSounds/lib_TriggerAfter | | | | | | | | | |
| MetaSoundPatch | lib_TriggerEvery | /Game/Audio/MetaSounds/lib_TriggerEvery | | | | | | | | | |
| MetaSoundPatch | lib_TriggerModulo | /Game/Audio/MetaSounds/lib_TriggerModulo | | | | | | | | | |
| MetaSoundPatch | lib_TriggerStopAfter | /Game/Audio/MetaSounds/lib_TriggerStopAfter | | | | | | | | | |
| MetaSoundPatch | lib_WhizBy | /Game/Audio/MetaSounds/lib_WhizBy | | | | | | | | | |
| MetaSoundPatch | mx_PlayAmbientChord | /Game/Audio/MetaSounds/mx_PlayAmbientChord | | | | | | | | | |
| MetaSoundPatch | mx_PlayAmbientElement | /Game/Audio/MetaSounds/mx_PlayAmbientElement | | | | | | | | | |
| MetaSoundPatch | mx_Stingers | /Game/Audio/MetaSounds/mx_Stingers | | | | | | | | | |
| MetaSoundPatch | sfx_BaseLayer_Interactable_Pad_nl_meta | /Game/Audio/MetaSounds/sfx_BaseLayer_Interactable_Pad_nl_meta | | | | | | | | | |
| MetaSoundPatch | MS_EqualPowerCrossfade | /Game/Audio/Sounds/Weapons/MS_EqualPowerCrossfade | | | | | | | | | |
| MetaSoundPatch | MS_GatedWavePlayer | /Game/Audio/Sounds/Weapons/MS_GatedWavePlayer | | | | | | | | | |
| MetaSoundPatch | MS_LowAmmoTone | /Game/Audio/Sounds/Weapons/MS_LowAmmoTone | | | | | | | | | |
| MetaSoundPatch | MS_RandomEQ | /Game/Audio/Sounds/Weapons/MS_RandomEQ | | | | | | | | | |
| MetaSoundPatch | MS_StereoGain | /Game/Audio/Sounds/Weapons/MS_StereoGain | | | | | | | | | |
| MetaSoundPatch | MS_StereoHighShelf | /Game/Audio/Sounds/Weapons/MS_StereoHighShelf | | | | | | | | | |
| MetaSoundPatch | MS_WaveArrayCrossfader | /Game/Audio/Sounds/Weapons/MS_WaveArrayCrossfader | | | | | | | | | |
| MetaSoundPatch | MS_WavePlayerCrossfader | /Game/Audio/Sounds/Weapons/MS_WavePlayerCrossfader | | | | | | | | | |
| MetaSoundPatch | UDS_DayNight_VolumeManager | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_DayNight_VolumeManager | | | | | | | | | |
| MetaSoundPatch | UDS_LoopingSoundControl | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_LoopingSoundControl | | | | | | | | | |
| MetaSoundPatch | UDS_QuadReverb | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_QuadReverb | | | | | | | | | |
| MetaSoundPatch | UDS_SoundOcclusion | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_SoundOcclusion | | | | | | | | | |
| MetaSoundPatch | UDS_Stereo_Panning_and_Occlusion | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_Stereo_Panning_and_Occlusion | | | | | | | | | |
| MetaSoundPatch | UDS_SurroundChannelMask | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_SurroundChannelMask | | | | | | | | | |
| MetaSoundPatch | UDS_SurroundSpatialize | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_SurroundSpatialize | | | | | | | | | |
| MetaSoundPatch | UDS_TimeWeather_VolumeManager | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_TimeWeather_VolumeManager | | | | | | | | | |
| MetaSoundPatch | UDS_WorldStereoPan | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_WorldStereoPan | | | | | | | | | |
| MetaSoundSource | MSS_Ambience_Default | /Game/Audio/Ambient/MSS_Ambience_Default | 2 | loop | | SFX | SM_Ambient | ATT_DefaultAmbience | | | |
| MetaSoundSource | MSS_SurroundMixer | /Game/Audio/Ambient/MSS_SurroundMixer | 6 | one-shot | | | | | | | |
| MetaSoundSource | MSS_Foley_Grass_Jump | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_Jump | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Grass_Land | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_Land | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Grass_Run | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_Run | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Grass_RunBackwards | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_RunBackwards | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Grass_RunStrafe | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_RunStrafe | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Grass_Scuff | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_Scuff | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Grass_ScuffPivot | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_ScuffPivot | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Grass_Walk | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_Walk | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Grass_WalkBackwards | /Game/Audio/Foley/MetaSounds/FS_Grass/MSS_Foley_Grass_WalkBackwards | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_Jump | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_Jump | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_Land | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_Land | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_Run | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_Run | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_RunBackwards | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_RunBackwards | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_RunStrafe | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_RunStrafe | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_Scuff | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_Scuff | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_ScuffPivot | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_ScuffPivot | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_Walk | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_Walk | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Gravel_WalkBackwards | /Game/Audio/Foley/MetaSounds/FS_Gravel/MSS_Foley_Gravel_WalkBackwards | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_Jump | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_Jump | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_Land | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_Land | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_Looping_Slide | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_Looping_Slide | 2 | loop | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_Run | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_Run | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_RunBackwards | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_RunBackwards | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_RunStrafe | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_RunStrafe | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_Scuff | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_Scuff | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_ScuffPivot | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_ScuffPivot | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_Walk | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_Walk | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_Foley_Metal_WalkBackwards | /Game/Audio/Foley/MetaSounds/FS_Metal/MSS_Foley_Metal_WalkBackwards | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound | /Game/Audio/Foley/MetaSounds/MSS_FoleySound | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Handplant | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_Handplant | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Jump | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_Jump | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Land | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_Land | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Run | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_Run | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_RunBackwards | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_RunBackwards | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_RunStrafe | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_RunStrafe | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Scuff | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_Scuff | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_ScuffPivot | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_ScuffPivot | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_ScuffWall | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_ScuffWall | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Tumble | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_Tumble | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Walk | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_Walk | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_WalkBackwards | /Game/Audio/Foley/MetaSounds/MSS_FoleySound_WalkBackwards | 2 | one-shot | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound | /Game/Audio/Foley/MetaSounds/Parents/MSS_FoleySound | 2 | one-shot | | | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Looping | /Game/Audio/Foley/MetaSounds/Parents/MSS_FoleySound_Looping | 2 | loop | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_FoleySound_Looping_Slide | /Game/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Looping_Slide | 2 | loop | | SFX | SM_Foley | | | | |
| MetaSoundSource | MSS_GamepadAudioTest | /Game/Audio/MetaSounds/Brandon/MSS_GamepadAudioTest | 6 | one-shot | | Gamepad | SM_Narrative | | | | |
| MetaSoundSource | MSS_SFX_Randomizer_Looping_Parent | /Game/Audio/MetaSounds/Brandon/MSS_SFX_Randomizer_Looping_Parent | 2 | loop | | SFX | SM_SFX | ATT_Generators | | | |
| MetaSoundSource | MSS_sfx_ui_randomizer_stereo_and_center_Parent | /Game/Audio/MetaSounds/Brandon/MSS_sfx_ui_randomizer_stereo_and_center_Parent | 6 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | mx_System | /Game/Audio/MetaSounds/mx_System | 2 | loop | | Music | SM_Music | | | | |
| MetaSoundSource | sfx_Amb_Teleport_lp_meta | /Game/Audio/MetaSounds/sfx_Amb_Teleport_lp_meta | 2 | loop | | SFX | | ATT_Amb_Pad | | | |
| MetaSoundSource | sfx_Amb_WeaponPad_lp_meta | /Game/Audio/MetaSounds/sfx_Amb_WeaponPad_lp_meta | 2 | loop | | SFX | | ATT_Amb_Pad | | | |
| MetaSoundSource | sfx_Amb_Wind_lp_meta | /Game/Audio/MetaSounds/sfx_Amb_Wind_lp_meta | 2 | loop | | SFX | | | | | |
| MetaSoundSource | sfx_CapturePoint_Progress_meta | /Game/Audio/MetaSounds/sfx_CapturePoint_Progress_meta | 1 | loop | | SFX | SM_SFX | ATT_Default | | | |
| MetaSoundSource | sfx_Character_DamageGivenKill_nl_meta | /Game/Audio/MetaSounds/sfx_Character_DamageGivenKill_nl_meta | 2 | one-shot | | SFX | | | | | |
| MetaSoundSource | sfx_Character_DamageGivenWeakSpot_nl_meta | /Game/Audio/MetaSounds/sfx_Character_DamageGivenWeakSpot_nl_meta | 2 | one-shot | | SFX | | | | | |
| MetaSoundSource | sfx_Character_DamageGiven_nl_meta | /Game/Audio/MetaSounds/sfx_Character_DamageGiven_nl_meta | 2 | one-shot | | SFX | | | | | |
| MetaSoundSource | sfx_Character_DamageTakenWeakSpot_nl_meta | /Game/Audio/MetaSounds/sfx_Character_DamageTakenWeakSpot_nl_meta | 2 | one-shot | | SFX | | | | | |
| MetaSoundSource | sfx_Character_DamageTaken_nl_meta | /Game/Audio/MetaSounds/sfx_Character_DamageTaken_nl_meta | 2 | one-shot | | SFX | | | | | |
| MetaSoundSource | sfx_Character_FS_Base_nl_meta | /Game/Audio/MetaSounds/sfx_Character_FS_Base_nl_meta | 1 | one-shot | | SFX | | ATT_Footstep_NPC | | | |
| MetaSoundSource | sfx_Character_FS_Concrete_nl_meta | /Game/Audio/MetaSounds/sfx_Character_FS_Concrete_nl_meta | 1 | one-shot | | SFX | | ATT_Footstep_PC | | | |
| MetaSoundSource | sfx_Character_FS_Glass_nl_meta | /Game/Audio/MetaSounds/sfx_Character_FS_Glass_nl_meta | 1 | one-shot | | SFX | | ATT_Footstep_PC | | | |
| MetaSoundSource | sfx_Character_Land_Concrete_nl_meta | /Game/Audio/MetaSounds/sfx_Character_Land_Concrete_nl_meta | 1 | one-shot | | SFX | | ATT_Footstep_PC | | | |
| MetaSoundSource | sfx_Character_Land_Glass_nl_meta | /Game/Audio/MetaSounds/sfx_Character_Land_Glass_nl_meta | 1 | one-shot | | SFX | | ATT_Footstep_PC | | | |
| MetaSoundSource | sfx_Character_RespawnTimer_meta | /Game/Audio/MetaSounds/sfx_Character_RespawnTimer_meta | 1 | loop | | SFX | SM_SFX | ATT_Default | | | |
| MetaSoundSource | sfx_DashStereo_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_DashStereo_nl_meta_Preset | 2 | one-shot | | SFX | SM_SFX | ATT_FX_Dash | | | |
| MetaSoundSource | sfx_Death_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_Death_nl_meta_Preset | 1 | one-shot | | SFX | | ATT_FX_Dash | | | |
| MetaSoundSource | sfx_Emote_FingerGuns_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_Emote_FingerGuns_nl_meta_Preset | 2 | one-shot | | SFX | | ATT_Default | | | |
| MetaSoundSource | sfx_EndOfRound-LowScore_nl_meta | /Game/Audio/MetaSounds/sfx_EndOfRound-LowScore_nl_meta | 1 | one-shot | | UI | | | | | |
| MetaSoundSource | sfx_EndOfRound-Tick_nl_meta | /Game/Audio/MetaSounds/sfx_EndOfRound-Tick_nl_meta | 1 | one-shot | | UI | | | | | |
| MetaSoundSource | sfx_Heal_nl_metaPreset | /Game/Audio/MetaSounds/sfx_Heal_nl_metaPreset | 1 | one-shot | | SFX | | ATT_FX_Pad | | | |
| MetaSoundSource | sfx_ImpactCharacter_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_ImpactCharacter_nl_meta_Preset | 1 | one-shot | | SFX | | ATT_FX_BulletImpact | | | |
| MetaSoundSource | sfx_ImpactDefault_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_ImpactDefault_nl_meta_Preset | 1 | one-shot | | SFX | | ATT_FX_BulletImpact | | | |
| MetaSoundSource | sfx_ImpactGlass_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_ImpactGlass_nl_meta_Preset | 1 | one-shot | | SFX | | ATT_FX_BulletImpact | | | |
| MetaSoundSource | sfx_ImpactPlaster_nl_meta | /Game/Audio/MetaSounds/sfx_ImpactPlaster_nl_meta | 1 | one-shot | | SFX | | ATT_FX_BulletImpact | | | |
| MetaSoundSource | sfx_Interactable_JumpPad_nl_meta | /Game/Audio/MetaSounds/sfx_Interactable_JumpPad_nl_meta | 2 | one-shot | | SFX | | ATT_FX_Pad | | | |
| MetaSoundSource | sfx_Interactable_WeaponPad_Collect_nl_metaPreset | /Game/Audio/MetaSounds/sfx_Interactable_WeaponPad_Collect_nl_metaPreset | 1 | one-shot | | SFX | | ATT_FX_Pad | | | |
| MetaSoundSource | sfx_Interactable_WeaponPad_Collect_nl_metaPreset_v2 | /Game/Audio/MetaSounds/sfx_Interactable_WeaponPad_Collect_nl_metaPreset_v2 | 1 | one-shot | | SFX | SM_SFX | ATT_FX_Pad | | | |
| MetaSoundSource | sfx_Interactable_WeaponPad_Replenish_nl_metaPreset | /Game/Audio/MetaSounds/sfx_Interactable_WeaponPad_Replenish_nl_metaPreset | 1 | one-shot | | SFX | | ATT_FX_Pad | | | |
| MetaSoundSource | sfx_InventoryPad_lp_meta | /Game/Audio/MetaSounds/sfx_InventoryPad_lp_meta | 2 | loop | | SFX | | | | | |
| MetaSoundSource | sfx_KillingSpree_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_KillingSpree_nl_meta_Preset | 2 | one-shot | | SFX | | | | | |
| MetaSoundSource | sfx_MeleeWhoosh_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_MeleeWhoosh_nl_meta_Preset | 2 | one-shot | | SFX | | ATT_Default | | | |
| MetaSoundSource | sfx_RandomStereo_nl_meta | /Game/Audio/MetaSounds/sfx_RandomStereo_nl_meta | 2 | one-shot | | | | ATT_Default | | | |
| MetaSoundSource | sfx_RandomWLimitedRangeLayer_nl_meta | /Game/Audio/MetaSounds/sfx_RandomWLimitedRangeLayer_nl_meta | 1 | one-shot | | SFX | | ATT_FX_Pad | | | |
| MetaSoundSource | sfx_Random_nl_meta | /Game/Audio/MetaSounds/sfx_Random_nl_meta | 1 | one-shot | | | | | | | |
| MetaSoundSource | sfx_Spawn_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_Spawn_nl_meta_Preset | 2 | one-shot | | SFX | | ATT_Spawn | | | |
| MetaSoundSource | sfx_Teleport_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_Teleport_nl_meta_Preset | 2 | one-shot | | SFX | | ATT_Default | | | |
| MetaSoundSource | sfx_WeaponSwap_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_WeaponSwap_nl_meta_Preset | 1 | one-shot | | SFX | | ATT_Foley | | | |
| MetaSoundSource | sfx_Weapon_BaseImpact_nl_metaPreset | /Game/Audio/MetaSounds/sfx_Weapon_BaseImpact_nl_metaPreset | 1 | one-shot | | SFX | | ATT_FX_BulletImpact | | | |
| MetaSoundSource | sfx_Weapon_FullyAutomatic_lp_meta | /Game/Audio/MetaSounds/sfx_Weapon_FullyAutomatic_lp_meta | 2 | one-shot | | | | | | | |
| MetaSoundSource | sfx_Weapon_GrenadeExplosion_nl_meta | /Game/Audio/MetaSounds/sfx_Weapon_GrenadeExplosion_nl_meta | 1 | one-shot | | | | ATT_Grenade | | | |
| MetaSoundSource | sfx_Weapon_GrenadeImpact_nl_meta | /Game/Audio/MetaSounds/sfx_Weapon_GrenadeImpact_nl_meta | 1 | one-shot | | SFX | | ATT_FX_GrenadeBounce | | | |
| MetaSoundSource | sfx_Weapon_MeleeImpact_nl_meta | /Game/Audio/MetaSounds/sfx_Weapon_MeleeImpact_nl_meta | 2 | one-shot | | SFX | | ATT_Melee | | | |
| MetaSoundSource | sfx_Weapon_Melee_nl_metaPreset | /Game/Audio/MetaSounds/sfx_Weapon_Melee_nl_metaPreset | 2 | one-shot | | SFX | | ATT_Default | | | |
| MetaSoundSource | sfx_Weapon_SemiAutomaticPistol_nl_metaPreset | /Game/Audio/MetaSounds/sfx_Weapon_SemiAutomaticPistol_nl_metaPreset | 2 | one-shot | | SFX | | ATT_Pistol | | | |
| MetaSoundSource | sfx_Weapon_SemiAutomaticRifle_nl_metaPreset | /Game/Audio/MetaSounds/sfx_Weapon_SemiAutomaticRifle_nl_metaPreset | 2 | one-shot | | SFX | | ATT_Rifle | | | |
| MetaSoundSource | sfx_Weapon_SemiAutomaticShotgun_nl_metaPreset | /Game/Audio/MetaSounds/sfx_Weapon_SemiAutomaticShotgun_nl_metaPreset | 2 | one-shot | | SFX | | ATT_Shotgun | | | |
| MetaSoundSource | sfx_Weapon_SemiAutomatic_nl_meta | /Game/Audio/MetaSounds/sfx_Weapon_SemiAutomatic_nl_meta | 2 | one-shot | | | | | | | |
| MetaSoundSource | sfx_WhizBys_nl_meta | /Game/Audio/MetaSounds/sfx_WhizBys_nl_meta | 2 | one-shot | | SFX | SM_SFX | ATT_WhizBy | | | |
| MetaSoundSource | sfx_ZoomIn_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_ZoomIn_nl_meta_Preset | 1 | one-shot | | SFX | | ATT_Foley | | | |
| MetaSoundSource | sfx_ZoomOut_nl_meta_Preset | /Game/Audio/MetaSounds/sfx_ZoomOut_nl_meta_Preset | 1 | one-shot | | SFX | | ATT_Foley | | | |
| MetaSoundSource | MS_SpatialTest | /Game/Audio/Music/Spatial/MS_SpatialTest | 6 | one-shot | | | | | | | |
| MetaSoundSource | MSS_aircraft_heli_GhostHawk | /Game/Audio/Sounds/Aircraft/GhostHawk/MSS_aircraft_heli_GhostHawk | 2 | loop | | SFX | SM_SFX | ATT_Helicopter | | | |
| MetaSoundSource | MSS_aircraft_heli_body | /Game/Audio/Sounds/Aircraft/GhostHawk/MSS_aircraft_heli_body | 2 | loop | | SFX | SM_SFX | ATT_Helicopter | | | |
| MetaSoundSource | MSS_aircraft_heli_rotors | /Game/Audio/Sounds/Aircraft/GhostHawk/MSS_aircraft_heli_rotors | 2 | loop | | | | | | | |
| MetaSoundSource | MSS_aircraft_heli_turbine | /Game/Audio/Sounds/Aircraft/GhostHawk/MSS_aircraft_heli_turbine | 1 | loop | | | | | | | |
| MetaSoundSource | Ambience_WindRain | /Game/Audio/Sounds/Environment/Ambience_WindRain | 6 | loop | | UDS_Environment_Sound | | | | | |
| MetaSoundSource | ambience_environment_rain_light_quad | /Game/Audio/Sounds/Environment/ambience_environment_rain_light_quad | 4 | loop | | | | | | | |
| MetaSoundSource | ambience_environment_wind_quad | /Game/Audio/Sounds/Environment/ambience_environment_wind_quad | 4 | loop | | | | | | | |
| MetaSoundSource | MSS_Explosions_Grenade | /Game/Audio/Sounds/Explosions/MSS_Explosions_Grenade | 2 | one-shot | | SFX | SM_SFX | ATT_Grenade | | | |
| MetaSoundSource | MS_SFX_ui_inventory_item_collect_01 | /Game/Audio/Sounds/Items/MS_SFX_ui_inventory_item_collect_01 | 2 | one-shot | | SFX | | | | | |
| MetaSoundSource | MSS_MC_Dialogue_BeAGhost | /Game/Audio/Sounds/Narrative/MSS_MC_Dialogue_BeAGhost | 1 | one-shot | | Dialogue | SM_Narrative | ATT_Dialogue_PC | | | |
| MetaSoundSource | MS_ShellEject_Parent | /Game/Audio/Sounds/Shells/MS_ShellEject_Parent | 2 | one-shot | | SFX | SM_Sidechain | ATT_ShellEject | | | |
| MetaSoundSource | MS_ShellEject_Pistol | /Game/Audio/Sounds/Shells/MS_ShellEject_Pistol | 2 | one-shot | | SFX | SM_Sidechain | ATT_ShellEject | | | |
| MetaSoundSource | MS_ShellEject_Rifle | /Game/Audio/Sounds/Shells/MS_ShellEject_Rifle | 2 | one-shot | | SFX | SM_Sidechain | ATT_ShellEject | | | |
| MetaSoundSource | MS_ShellEject_Shotgun | /Game/Audio/Sounds/Shells/MS_ShellEject_Shotgun | 2 | one-shot | | SFX | SM_Sidechain | ATT_ShellEject | | | |
| MetaSoundSource | MSS_sfx_ui_GameMenu_action_exit | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_GameMenu_action_exit | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_GameMenu_action_open | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_GameMenu_action_open | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_GameMenu_hover_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_GameMenu_hover_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_GameMenu_hover_random | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_GameMenu_hover_random | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_clicked_error_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_clicked_error_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_clicked_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_clicked_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_close | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_close | 2 | one-shot | | UI | | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_hovered_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_hovered_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_notification_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_notification_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_open | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_open | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_quickbar_clicked_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_quickbar_clicked_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_quickbar_swap_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_quickbar_swap_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_tab_category_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_tab_category_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_InventoryMenu_tab_items_preset | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_InventoryMenu_tab_items_preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_sfx_ui_QuickBar_cycle | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_QuickBar_cycle | 1 | one-shot | | SFX | SM_SFX | ATT_FX_Pad | | | |
| MetaSoundSource | MSS_sfx_ui_QuickBar_cycle_stereo | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_QuickBar_cycle_stereo | 2 | one-shot | | SFX | SM_SFX | | | | |
| MetaSoundSource | MSS_sfx_ui_TravelMenu_modal_open | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_TravelMenu_modal_open | 2 | one-shot | | UI | SM_UI | ATT_Default | | | |
| MetaSoundSource | MSS_sfx_ui_random_stereo | /Game/Audio/Sounds/UI/Brandon/MSS_sfx_ui_random_stereo | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | ButtonClick | /Game/Audio/Sounds/UI/ButtonClick | 1 | one-shot | | UI | | | | | |
| MetaSoundSource | ButtonHover | /Game/Audio/Sounds/UI/ButtonHover | 1 | one-shot | | UI | | | | | |
| MetaSoundSource | sfx_UI_Lobby_Highlight_nl_meta_Preset | /Game/Audio/Sounds/UI/sfx_UI_Lobby_Highlight_nl_meta_Preset | 2 | one-shot | | UI | | | | | |
| MetaSoundSource | sfx_UI_Lobby_Select_nl_meta_Preset | /Game/Audio/Sounds/UI/sfx_UI_Lobby_Select_nl_meta_Preset | 2 | one-shot | | UI | | | | | |
| MetaSoundSource | sfx_UI_MainMenu_Highlight_nl_meta_Preset | /Game/Audio/Sounds/UI/sfx_UI_MainMenu_Highlight_nl_meta_Preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | sfx_UI_MainMenu_Select_nl_meta_Preset | /Game/Audio/Sounds/UI/sfx_UI_MainMenu_Select_nl_meta_Preset | 2 | one-shot | | UI | | | | | |
| MetaSoundSource | sfx_UI_SubMenu_Back_nl_meta_Preset | /Game/Audio/Sounds/UI/sfx_UI_SubMenu_Back_nl_meta_Preset | 2 | one-shot | | UI | | | | | |
| MetaSoundSource | sfx_UI_SubMenu_Highlight_nl_meta_Preset | /Game/Audio/Sounds/UI/sfx_UI_SubMenu_Highlight_nl_meta_Preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | sfx_UI_SubMenu_Select_nl_meta_Preset | /Game/Audio/Sounds/UI/sfx_UI_SubMenu_Select_nl_meta_Preset | 2 | one-shot | | UI | SM_UI | | | | |
| MetaSoundSource | MSS_Weapons_Pistol_Fire | /Game/Audio/Sounds/Weapons/Pistol/MSS_Weapons_Pistol_Fire | 2 | one-shot | | SFX | SM_SFX | ATT_Pistol | | | |
| MetaSoundSource | MSS_Weapons_Rifle_Fire | /Game/Audio/Sounds/Weapons/Rifle/MSS_Weapons_Rifle_Fire | 2 | one-shot | | SFX | SM_SFX | ATT_Rifle | | | |
| MetaSoundSource | MSS_Weapons_Rifle2_Fire | /Game/Audio/Sounds/Weapons/Rifle2/MSS_Weapons_Rifle2_Fire | 2 | one-shot | | SFX | SM_SFX | ATT_Rifle | | | |
| MetaSoundSource | MSS_Weapons_Shotgun_Fire | /Game/Audio/Sounds/Weapons/Shotgun/MSS_Weapons_Shotgun_Fire | 2 | one-shot | | SFX | SM_SFX | ATT_Shotgun | | | |
| MetaSoundSource | Forest_Example | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Forest_Example | 6 | loop | | UDS_Environment_Sound | | | | | |
| MetaSoundSource | Forest_Birds | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Sources/Forest_Birds | 1 | loop | | | | | | | |
| MetaSoundSource | Forest_TreeWind | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Sources/Forest_TreeWind | 4 | loop | | | | | | | |
| MetaSoundSource | UDS_Close_Thunder | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_Close_Thunder | 2 | one-shot | | UDS_Weather | | | | | |
| MetaSoundSource | UDS_DLWE_Interaction_Sounds | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_DLWE_Interaction_Sounds | 1 | loop | | UDS_Weather | | | | | |
| MetaSoundSource | UDS_Directional_WeatherSounds | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_Directional_WeatherSounds | 6 | loop | | UDS_Weather | | | | | |
| MetaSoundSource | UDS_Distant_Thunder_Loop | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_Distant_Thunder_Loop | 2 | loop | | UDS_Weather | | | | | |
| MetaSoundSource | UDS_Global_WeatherSounds | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_Global_WeatherSounds | 6 | loop | | UDS_Weather | | | | | |
| MetaSoundSource | UDS_Looping_Quad_Wave | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_Looping_Quad_Wave | 4 | loop | | | | | | | |
| MetaSoundSource | UDS_RadialStorm_Thunder | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_RadialStorm_Thunder | 2 | loop | | | | | | | |
| MetaSoundSource | UDS_Rain_Loop | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_Rain_Loop | 1 | loop | | UDS_Weather | | | | | |
| MetaSoundSource | UDS_RandomMonoOneShots | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_RandomMonoOneShots | 1 | loop | | | | | | | |
| MetaSoundSource | UDS_WeatherSoundMixer | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_WeatherSoundMixer | 8 | loop | | UDS_Weather_Mixer | SM_Ambient | | | | |
| MetaSoundSource | UDS_Wind_Loop | /Game/UltraDynamicSky/Sound/MetaSounds/UDS_Wind_Loop | 1 | loop | | UDS_Weather | | | | | |
| MetaSoundSource | MSS_sfx_miraHQ_door_lg_vertical_close | /Mira_HQ/Audio/Sounds/SFX/Doors/MSS_sfx_miraHQ_door_lg_vertical_close | 2 | one-shot | | SFX | SM_SFX | ATT_Doors | | | |
| MetaSoundSource | MSS_sfx_miraHQ_door_lg_vertical_open | /Mira_HQ/Audio/Sounds/SFX/Doors/MSS_sfx_miraHQ_door_lg_vertical_open | 2 | one-shot | | SFX | SM_SFX | ATT_Doors | | | |
| MetaSoundSource | MSS_sfx_miraHQ_door_sml_horizontal_close | /Mira_HQ/Audio/Sounds/SFX/Doors/MSS_sfx_miraHQ_door_sml_horizontal_close | 2 | one-shot | | SFX | SM_SFX | ATT_Doors | | | |
| MetaSoundSource | MSS_sfx_miraHQ_door_sml_horizontal_open | /Mira_HQ/Audio/Sounds/SFX/Doors/MSS_sfx_miraHQ_door_sml_horizontal_open | 2 | one-shot | | SFX | SM_SFX | ATT_Doors | | | |
| MetaSoundSource | MSS_sfx_miraHQ_generator_large_close_01 | /Mira_HQ/Audio/Sounds/SFX/Generators/MSS_sfx_miraHQ_generator_large_close_01 | 2 | loop | | SFX | SM_SFX | ATT_Generators | | | |
| MetaSoundSource | MSS_sfx_miraHQ_steam_large_close_01 | /Mira_HQ/Audio/Sounds/SFX/Generators/MSS_sfx_miraHQ_steam_large_close_01 | 2 | loop | | SFX | SM_SFX | ATT_Generators | | | |
| MetaSoundSource | MSS_sfx_miraHQ_lights_large_close_01 | /Mira_HQ/Audio/Sounds/SFX/Lights/MSS_sfx_miraHQ_lights_large_close_01 | 2 | loop | | SFX | SM_SFX | ATT_Generators | | | |
| MetaSoundSource | MSS_mx_GhostsAtDusk | /Mira_MilitaryBase/Audio/Music/GhostsAtDusk/MSS_mx_GhostsAtDusk | 2 | one-shot | | Music | SM_Music | | | | |
| ReverbEffect | SteamReverb | /Game/Audio/Effects/Reverbs/SteamReverb | | | | | | | | | |
| SoundAttenuation | ATT_Amb_Pad | /Game/Audio/AttenuationPresets/ATT_Amb_Pad | | | | | | | | | |
| SoundAttenuation | ATT_Default | /Game/Audio/AttenuationPresets/ATT_Default | | | | | | | | | |
| SoundAttenuation | ATT_DefaultAmbience | /Game/Audio/AttenuationPresets/ATT_DefaultAmbience | | | | | | | | | |
| SoundAttenuation | ATT_Dialogue_PC | /Game/Audio/AttenuationPresets/ATT_Dialogue_PC | | | | | | | | | |
| SoundAttenuation | ATT_FX_BulletImpact | /Game/Audio/AttenuationPresets/ATT_FX_BulletImpact | | | | | | | | | |
| SoundAttenuation | ATT_FX_Dash | /Game/Audio/AttenuationPresets/ATT_FX_Dash | | | | | | | | | |
| SoundAttenuation | ATT_FX_GrenadeBounce | /Game/Audio/AttenuationPresets/ATT_FX_GrenadeBounce | | | | | | | | | |
| SoundAttenuation | ATT_FX_Pad | /Game/Audio/AttenuationPresets/ATT_FX_Pad | | | | | | | | | |
| SoundAttenuation | ATT_Foley | /Game/Audio/AttenuationPresets/ATT_Foley | | | | | | | | | |
| SoundAttenuation | ATT_Footstep_NPC | /Game/Audio/AttenuationPresets/ATT_Footstep_NPC | | | | | | | | | |
| SoundAttenuation | ATT_Footstep_PC | /Game/Audio/AttenuationPresets/ATT_Footstep_PC | | | | | | | | | |
| SoundAttenuation | ATT_Generators | /Game/Audio/AttenuationPresets/ATT_Generators | | | | | | | | | |
| SoundAttenuation | ATT_Grenade | /Game/Audio/AttenuationPresets/ATT_Grenade | | | | | | | | | |
| SoundAttenuation | ATT_Helicopter | /Game/Audio/AttenuationPresets/ATT_Helicopter | | | | | | | | | |
| SoundAttenuation | ATT_Melee | /Game/Audio/AttenuationPresets/ATT_Melee | | | | | | | | | |
| SoundAttenuation | ATT_Pistol | /Game/Audio/AttenuationPresets/ATT_Pistol | | | | | | | | | |
| SoundAttenuation | ATT_Projectile | /Game/Audio/AttenuationPresets/ATT_Projectile | | | | | | | | | |
| SoundAttenuation | ATT_Rifle | /Game/Audio/AttenuationPresets/ATT_Rifle | | | | | | | | | |
| SoundAttenuation | ATT_ShellEject | /Game/Audio/AttenuationPresets/ATT_ShellEject | | | | | | | | | |
| SoundAttenuation | ATT_Shotgun | /Game/Audio/AttenuationPresets/ATT_Shotgun | | | | | | | | | |
| SoundAttenuation | ATT_Spawn | /Game/Audio/AttenuationPresets/ATT_Spawn | | | | | | | | | |
| SoundAttenuation | ATT_WhizBy | /Game/Audio/AttenuationPresets/ATT_WhizBy | | | | | | | | | |
| SoundAttenuation | UDS_Interact_Sound_Attenuation | /Game/UltraDynamicSky/Sound/Attenuation/UDS_Interact_Sound_Attenuation | | | | | | | | | |
| SoundAttenuation | ATT_Doors | /Mira_HQ/Audio/AttenuationPresets/ATT_Doors | | | | | | | | | |
| SoundClass | Ambience | /Game/Audio/Classes/Ambience | | | | | | | | | |
| SoundClass | Application_Focused | /Game/Audio/Classes/Application_Focused | | | | | | | | | |
| SoundClass | Dialogue | /Game/Audio/Classes/Dialogue | | | | | | | | | |
| SoundClass | Gamepad | /Game/Audio/Classes/Gamepad | | | | | | | | | |
| SoundClass | Music | /Game/Audio/Classes/Music | | | | | | | | | |
| SoundClass | Overall | /Game/Audio/Classes/Overall | | | | | | | | | |
| SoundClass | RenderedCinematics | /Game/Audio/Classes/RenderedCinematics | | | | | | | | | |
| SoundClass | SFX | /Game/Audio/Classes/SFX | | | | | | | | | |
| SoundClass | SFX_Center | /Game/Audio/Classes/SFX_Center | | | | | | | | | |
| SoundClass | UI | /Game/Audio/Classes/UI | | | | | | | | | |
| SoundClass | VoiceChat | /Game/Audio/Classes/VoiceChat | | | | | | | | | |
| SoundClass | UDS_Environment_Sound | /Game/UltraDynamicSky/Sound/UDS_Environment_Sound | | | | | | | | | |
| SoundClass | UDS_Outdoor_Sound | /Game/UltraDynamicSky/Sound/UDS_Outdoor_Sound | | | | | | | | | |
| SoundClass | UDS_Weather | /Game/UltraDynamicSky/Sound/UDS_Weather | | | | | | | | | |
| SoundClass | UDS_Weather_Mixer | /Game/UltraDynamicSky/Sound/UDS_Weather_Mixer | | | | | | | | | |
| SoundConcurrency | SCON_Footsteps | /Game/Audio/Concurrency/SCON_Footsteps | | | | | | | | | |
| SoundConcurrency | SCON_Guns_LimitToOwner | /Game/Audio/Concurrency/SCON_Guns_LimitToOwner | | | | | | | | | |
| SoundConcurrency | SCON_Guns_StopFarthest | /Game/Audio/Concurrency/SCON_Guns_StopFarthest | | | | | | | | | |
| SoundConcurrency | SCON_Impacts | /Game/Audio/Concurrency/SCON_Impacts | | | | | | | | | |
| SoundConcurrency | SCON_PlayerDamage | /Game/Audio/Concurrency/SCON_PlayerDamage | | | | | | | | | |
| SoundConcurrency | SCON_ShellEjects | /Game/Audio/Concurrency/SCON_ShellEjects | | | | | | | | | |
| SoundConcurrency | SCON_WhizBys | /Game/Audio/Concurrency/SCON_WhizBys | | | | | | | | | |
| SoundConcurrency | SCon_Default | /Game/Audio/Concurrency/SCon_Default | | | | | | | | | |
| SoundControlBus | CB_Ambience | /Game/Audio/Modulation/ControlBuses/CB_Ambience | | | | | | | | | |
| SoundControlBus | CB_Cinematics | /Game/Audio/Modulation/ControlBuses/CB_Cinematics | | | | | | | | | |
| SoundControlBus | CB_Controller | /Game/Audio/Modulation/ControlBuses/CB_Controller | | | | | | | | | |
| SoundControlBus | CB_Dialogue | /Game/Audio/Modulation/ControlBuses/CB_Dialogue | | | | | | | | | |
| SoundControlBus | CB_Foley | /Game/Audio/Modulation/ControlBuses/CB_Foley | | | | | | | | | |
| SoundControlBus | CB_Main | /Game/Audio/Modulation/ControlBuses/CB_Main | | | | | | | | | |
| SoundControlBus | CB_Music | /Game/Audio/Modulation/ControlBuses/CB_Music | | | | | | | | | |
| SoundControlBus | CB_SFX | /Game/Audio/Modulation/ControlBuses/CB_SFX | | | | | | | | | |
| SoundControlBus | CB_UI | /Game/Audio/Modulation/ControlBuses/CB_UI | | | | | | | | | |
| SoundControlBus | CB_VoiceChat | /Game/Audio/Modulation/ControlBuses/CB_VoiceChat | | | | | | | | | |
| SoundControlBus | CB_Weapons | /Game/Audio/Modulation/ControlBuses/CB_Weapons | | | | | | | | | |
| SoundControlBusMix | CBM_BaseMix | /Game/Audio/Modulation/ControlBusMixes/CBM_BaseMix | | | | | | | | | |
| SoundControlBusMix | CBM_Format_Stereo | /Game/Audio/Modulation/ControlBusMixes/CBM_Format_Stereo | | | | | | | | | |
| SoundControlBusMix | CBM_Format_Surround | /Game/Audio/Modulation/ControlBusMixes/CBM_Format_Surround | | | | | | | | | |
| SoundControlBusMix | CBM_InGameMenuMix | /Game/Audio/Modulation/ControlBusMixes/CBM_InGameMenuMix | | | | | | | | | |
| SoundControlBusMix | CBM_LoadingScreenMix | /Game/Audio/Modulation/ControlBusMixes/CBM_LoadingScreenMix | | | | | | | | | |
| SoundControlBusMix | CBM_UserMix | /Game/Audio/Modulation/ControlBusMixes/CBM_UserMix | | | | | | | | | |
| SoundCue | BackgroundMix | /Game/Audio/Ambient/BackgroundMix | | | | | | | | | |
| SoundModulationPatch | PP_DefaultAmbience | /Game/Audio/Modulation/ParameterPatches/PP_DefaultAmbience | | | | | | | | | |
| SoundModulationPatch | PP_DefaultCinematics | /Game/Audio/Modulation/ParameterPatches/PP_DefaultCinematics | | | | | | | | | |
| SoundModulationPatch | PP_DefaultController | /Game/Audio/Modulation/ParameterPatches/PP_DefaultController | | | | | | | | | |
| SoundModulationPatch | PP_DefaultDialogue | /Game/Audio/Modulation/ParameterPatches/PP_DefaultDialogue | | | | | | | | | |
| SoundModulationPatch | PP_DefaultMusic | /Game/Audio/Modulation/ParameterPatches/PP_DefaultMusic | | | | | | | | | |
| SoundModulationPatch | PP_DefaultOverall | /Game/Audio/Modulation/ParameterPatches/PP_DefaultOverall | | | | | | | | | |
| SoundModulationPatch | PP_DefaultSFX | /Game/Audio/Modulation/ParameterPatches/PP_DefaultSFX | | | | | | | | | |
| SoundModulationPatch | PP_DefaultUI | /Game/Audio/Modulation/ParameterPatches/PP_DefaultUI | | | | | | | | | |
| SoundModulationPatch | PP_DefaultVoiceChat | /Game/Audio/Modulation/ParameterPatches/PP_DefaultVoiceChat | | | | | | | | | |
| SoundSubmix | SM_Controller | /Game/Audio/Endpoints/SM_Controller | | | | | | | | | |
| SoundSubmix | SM_Ambient | /Game/Audio/Mix/SM_Ambient | | | | | | | | | |
| SoundSubmix | SM_EarlyReflections | /Game/Audio/Mix/SM_EarlyReflections | | | | | | | | | |
| SoundSubmix | SM_Final | /Game/Audio/Mix/SM_Final | | | | | | | | | |
| SoundSubmix | SM_Foley | /Game/Audio/Mix/SM_Foley | | | | | | | | | |
| SoundSubmix | SM_LateReflections | /Game/Audio/Mix/SM_LateReflections | | | | | | | | | |
| SoundSubmix | SM_Music | /Game/Audio/Mix/SM_Music | | | | | | | | | |
| SoundSubmix | SM_Narrative | /Game/Audio/Mix/SM_Narrative | | | | | | | | | |
| SoundSubmix | SM_Reverb | /Game/Audio/Mix/SM_Reverb | | | | | | | | | |
| SoundSubmix | SM_ReverbRoom | /Game/Audio/Mix/SM_ReverbRoom | | | | | | | | | |
| SoundSubmix | SM_SFX | /Game/Audio/Mix/SM_SFX | | | | | | | | | |
| SoundSubmix | SM_SendEffects | /Game/Audio/Mix/SM_SendEffects | | | | | | | | | |
| SoundSubmix | SM_Sidechain | /Game/Audio/Mix/SM_Sidechain | | | | | | | | | |
| SoundSubmix | SM_UI | /Game/Audio/Mix/SM_UI | | | | | | | | | |
| SoundSubmix | SM_VoiceChat | /Game/Audio/Mix/SM_VoiceChat | | | | | | | | | |
| SoundWave | Starter_Birds01 | /Game/Audio/Ambient/Starter_Birds01 | 2 | 15.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Starter_Music01 | /Game/Audio/Ambient/Starter_Music01 | 2 | 47.9s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Starter_Wind05 | /Game/Audio/Ambient/Starter_Wind05 | 2 | 13.1s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Starter_Wind06 | /Game/Audio/Ambient/Starter_Wind06 | 2 | 17.1s | 32000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_01 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_01 | 1 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_02 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_02 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_03 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_03 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_04 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_04 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_05 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_05 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_06 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_06 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_07 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_07 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_08 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_08 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_bs_1p_body_concrete_tumble_09 | /Game/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_09 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_01 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_01 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_02 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_02 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_03 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_03 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_04 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_04 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_05 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_05 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_06 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_06 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_07 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_07 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_08 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_08 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_09 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_09 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_10 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_10 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_11 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_11 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_12 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_12 | 1 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_hs_1p_barehand_concrete_plant_13 | /Game/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_13 | 1 | 0.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_01 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_02 | 1 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_03 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_04 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_05 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_06 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_07 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_08 | 1 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_09 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_10 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_11 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_12 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_13 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_14 | 1 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_15 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_16 | 1 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_jump_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_17 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_01 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_02 | 1 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_03 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_04 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_05 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_06 | 1 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_07 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_08 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_09 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_10 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_11 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_12 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_13 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_14 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_15 | 1 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_16 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_17 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_18 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_19 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_land_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_20 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_01 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_02 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_03 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_04 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_05 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_06 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_07 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_08 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_09 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_10 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_11 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_12 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_13 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_14 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_15 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_16 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_17 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_18 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_19 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_20 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_21 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_22 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_23 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_24 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_25 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_26 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_27 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_28 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_runBackwds_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_runBackwds_29 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_01 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_02 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_03 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_04 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_05 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_06 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_07 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_08 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_09 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_10 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_11 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_12 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_13 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_14 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_15 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_16 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_17 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_18 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_19 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_20 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_21 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_22 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_23 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_24 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_25 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_26 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_27 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_28 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_run_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_run_29 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_01 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_02 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_03 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_04 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_05 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_06 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_07 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_08 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_09 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_10 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_11 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_12 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_13 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_14 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffPivot_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffPivot_15 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_01 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_02 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_03 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_04 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_05 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_06 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_07 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_08 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_09 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_10 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_11 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_12 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_13 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_14 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_15 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_16 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_17 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_18 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_19 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_20 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_21 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_22 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_23 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_24 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_25 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuffWall_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuffWall_26 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_01 | 1 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_02 | 1 | 0.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_03 | 1 | 0.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_04 | 1 | 1.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_05 | 1 | 1.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_06 | 1 | 0.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_07 | 1 | 1.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_08 | 1 | 1.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_09 | 1 | 1.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_10 | 1 | 1.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_11 | 1 | 1.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_12 | 1 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_13 | 1 | 0.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_14 | 1 | 1.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_15 | 1 | 1.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_16 | 1 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_17 | 1 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_18 | 1 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_19 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_20 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_21 | 1 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_22 | 1 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_scuff_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_scuff_23 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_slideLong_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_slideLong_01 | 1 | 6.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_slideLong_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_slideLong_02 | 1 | 9.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_slideLong_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_slideLong_03 | 1 | 7.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_slideShort_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_slideShort_01 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_slideShort_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_slideShort_02 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_slideShort_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_slideShort_03 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_slideShort_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_slideShort_04 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_01 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_02 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_03 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_04 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_05 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_06 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_07 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_08 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_09 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_10 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_11 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_12 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_13 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_14 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_15 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_16 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_17 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_18 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_19 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_20 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_21 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_22 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_23 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_24 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_25 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_26 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_27 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_28 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_strafe_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_strafe_29 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_01 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_02 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_03 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_04 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_05 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_06 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_07 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_08 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_09 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_10 | 1 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_11 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_12 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_13 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_14 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_15 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_16 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_17 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_18 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_19 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_20 | 1 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_21 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_22 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_23 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_24 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_25 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_26 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_27 | 1 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walkBackwds_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walkBackwds_28 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_01 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_02 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_03 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_04 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_05 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_06 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_07 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_08 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_09 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_10 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_11 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_12 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_13 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_14 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_15 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_16 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_17 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_18 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_19 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_20 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_21 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_22 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_23 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_24 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_25 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_26 | 1 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_27 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_28 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_29 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_concrete_walk_30 | /Game/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_walk_30 | 1 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_06 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_07 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_08 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_09 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__jump_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__jump_10 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__land_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__land_01 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__land_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__land_02 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__land_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__land_03 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__land_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__land_04 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__land_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__land_05 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__land_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__land_06 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_01 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_02 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_03 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_04 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_05 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_06 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_07 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_08 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_09 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_10 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_11 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_12 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_13 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_14 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_15 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_16 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_17 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_18 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_19 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_20 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_21 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_22 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_23 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_24 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_25 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_26 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_27 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_28 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_29 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_30 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_30 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_31 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_31 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_32 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_32 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_33 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_33 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_34 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_34 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_35 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_35 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_36 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_36 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_37 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_37 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__run_38 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__run_38 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_01 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_02 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_03 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_04 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_05 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_06 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_07 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_08 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_09 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_10 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_11 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_12 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_13 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_14 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_15 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_16 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_17 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_18 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_19 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_20 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_21 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_22 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_23 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_24 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_25 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_26 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_27 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_28 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__runbackward_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__runbackward_29 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_06 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_07 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_08 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_09 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_10 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_11 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_12 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_13 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_14 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_15 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuff_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuff_16 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuffpivot_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuffpivot_01 | 2 | 0.7s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuffpivot_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuffpivot_02 | 2 | 0.7s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuffpivot_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuffpivot_03 | 2 | 0.7s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuffpivot_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuffpivot_04 | 2 | 0.7s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__scuffpivot_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__scuffpivot_05 | 2 | 0.7s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_01 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_02 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_03 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_04 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_05 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_06 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_07 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_08 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_09 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_10 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_11 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_12 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_13 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_14 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_15 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_16 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_17 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_18 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_19 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_20 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_21 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_22 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_23 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_24 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__strafe_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__strafe_25 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_06 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_07 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_08 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_09 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_10 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass__walkbackwards_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass__walkbackwards_11 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_06 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_07 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_08 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_09 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_10 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_11 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_12 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_13 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_14 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_15 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_16 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_17 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_18 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_19 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_20 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_21 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_22 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_23 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_24 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_25 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_26 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_27 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walk_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walk_28 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_06 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_07 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_08 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_09 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_10 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_11 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_grass_walksoft_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Grass/Foley_fs_1p_sneaker_grass_walksoft_12 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_01 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_02 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_03 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_04 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_06 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_07 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_08 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_09 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__jump_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__jump_10 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_01 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_02 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_03 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_04 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_05 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_06 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_07 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_08 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_09 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_10 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_11 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__land_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__land_12 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_01 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_02 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_03 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_04 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_05 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_06 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_07 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_08 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_09 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_10 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_11 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_12 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_13 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_14 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_15 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_16 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_17 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_18 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_19 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_20 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_21 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_22 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_23 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_24 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_25 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_26 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_27 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_28 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_29 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_30 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_30 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_31 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_31 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_32 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_32 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_33 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_33 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_34 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_34 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_35 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_35 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_36 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_36 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_37 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_37 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_38 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_38 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_39 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_39 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_40 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_40 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_41 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_41 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__run_42 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__run_42 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_01 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_02 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_03 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_04 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_05 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_06 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_07 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_08 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_09 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_10 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_11 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_12 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_13 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_14 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_15 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_16 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_17 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_18 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_19 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_20 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_21 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_22 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_23 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_24 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_25 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_26 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_27 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_28 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__runbackward_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__runbackward_29 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_01 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_02 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_03 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_04 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_05 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_06 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_07 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_08 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_09 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_10 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_11 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_12 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_13 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuff_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuff_14 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_01 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_02 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_03 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_04 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_05 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_07 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_08 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_09 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_10 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_11 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_12 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_13 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_14 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_15 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__scuffpivot_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__scuffpivot_16 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_01 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_02 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_03 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_04 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_05 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_06 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_07 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_08 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_09 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_10 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_11 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_12 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_13 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_14 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_15 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_16 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_17 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_18 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_19 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_20 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_21 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_22 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_23 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_24 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_25 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_26 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_27 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__strafe_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__strafe_28 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_01 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_02 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_03 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_04 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_05 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_06 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_07 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_08 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_09 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_10 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_11 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_12 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_13 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_14 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_15 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_16 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_17 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_18 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_19 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_20 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_21 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_22 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_22 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_23 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_23 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_24 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_24 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_25 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_25 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_26 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_26 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_27 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_27 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_28 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_28 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_29 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_29 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_30 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_30 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_31 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_31 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_32 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_32 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_33 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_33 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_34 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_34 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_35 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_35 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_36 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_36 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_37 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_37 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_38 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_38 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_39 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_39 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_40 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_40 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_41 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_41 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_42 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_42 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_43 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_43 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_44 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_44 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_45 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_45 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_46 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_46 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_47 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_47 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_48 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_48 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_49 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_49 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walk_51 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walk_51 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_01 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_02 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_03 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_04 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_05 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_06 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_07 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_08 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_09 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_10 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_11 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_12 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_13 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_14 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_15 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_16 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_17 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_18 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_19 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_20 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_gravel__walkbackwards_21 | /Game/Audio/Foley/SoundWaves/Sneaker/Gravel/Foley_fs_1p_sneaker_gravel__walkbackwards_21 | 1 | 0.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_06 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_07 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_08 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_09 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_10 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_11 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_11 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_12 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_12 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_13 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_13 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_14 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_14 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_15 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_15 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_16 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_16 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_17 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_17 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_18 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_18 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_19 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_19 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_run_20 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_run_20 | 2 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuff_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuff_01 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuff_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuff_02 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuff_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuff_03 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuff_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuff_04 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuff_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuff_05 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuff_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuff_06 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuff_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuff_07 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuffpivot_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuffpivot_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuffpivot_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuffpivot_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuffpivot_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuffpivot_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuffpivot_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuffpivot_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_scuffpivot_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_scuffpivot_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_strafe_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_strafe_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_strafe_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_strafe_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_strafe_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_strafe_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_strafe_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_strafe_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_strafe_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_strafe_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_strafe_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_strafe_06 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_01 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_02 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_03 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_04 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_05 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_06 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_07 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_08 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_09 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walk_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walk_10 | 2 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_01 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_01 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_02 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_02 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_03 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_03 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_04 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_04 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_05 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_05 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_06 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_06 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_07 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_07 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_08 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_08 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_09 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_09 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Foley_fs_1p_sneaker_metal_walkbackwards_10 | /Game/Audio/Foley/SoundWaves/Sneaker/Metal/Foley_fs_1p_sneaker_metal_walkbackwards_10 | 2 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | 1978_LargeRoom | /Game/Audio/Impulses/1978_LargeRoom | 2 | 2.9s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Exterior_01 | /Game/Audio/Impulses/IR_Reverb_Exterior_01 | 2 | 0.6s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Hall_01_bright | /Game/Audio/Impulses/IR_Reverb_Hall_01_bright | 2 | 2.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Hall_01_dark | /Game/Audio/Impulses/IR_Reverb_Hall_01_dark | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Hall_02 | /Game/Audio/Impulses/IR_Reverb_Hall_02 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Hall_03 | /Game/Audio/Impulses/IR_Reverb_Hall_03 | 2 | 1.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Industrial_Exterior_Quad | /Game/Audio/Impulses/IR_Reverb_Industrial_Exterior_Quad | 4 | 9.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | IR_Reverb_Room_01 | /Game/Audio/Impulses/IR_Reverb_Room_01 | 2 | 2.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Room_02 | /Game/Audio/Impulses/IR_Reverb_Room_02 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Room_03 | /Game/Audio/Impulses/IR_Reverb_Room_03 | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Room_04 | /Game/Audio/Impulses/IR_Reverb_Room_04 | 2 | 1.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Room_05 | /Game/Audio/Impulses/IR_Reverb_Room_05 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Room_06 | /Game/Audio/Impulses/IR_Reverb_Room_06 | 2 | 1.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | IR_Reverb_Room_07 | /Game/Audio/Impulses/IR_Reverb_Room_07 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | 5_1_Test_96k_1 | /Game/Audio/Music/Spatial/5_1_Test_96k_1 | 6 | 27.1s | 96000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | FLAC_5_1 | /Game/Audio/Music/Spatial/FLAC_5_1 | 6 | 12.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_Footstep_BaseLayer_01 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_01 | 1 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_02 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_02 | 1 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_03 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_03 | 1 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_04 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_04 | 1 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_05 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_05 | 1 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_06 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_06 | 1 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_07 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_07 | 1 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_08 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_08 | 1 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_09 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_09 | 1 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_10 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_10 | 1 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_Footstep_BaseLayer_11 | /Game/Audio/SoundWaves/Foley/SFX_Footstep_BaseLayer_11 | 1 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | Text_Pop | /Game/Audio/SoundWaves/SFX/Text_Pop | 2 | 0.2s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | SFX_BulletImpact_01 | /Game/Audio/SoundWaves/Weapons/SFX_BulletImpact_01 | 1 | 0.6s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_BulletImpact_02 | /Game/Audio/SoundWaves/Weapons/SFX_BulletImpact_02 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_BulletImpact_03 | /Game/Audio/SoundWaves/Weapons/SFX_BulletImpact_03 | 1 | 0.6s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_BulletImpact_04 | /Game/Audio/SoundWaves/Weapons/SFX_BulletImpact_04 | 1 | 0.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_BulletImpact_05 | /Game/Audio/SoundWaves/Weapons/SFX_BulletImpact_05 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_BulletImpact_06 | /Game/Audio/SoundWaves/Weapons/SFX_BulletImpact_06 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_BulletImpact_07 | /Game/Audio/SoundWaves/Weapons/SFX_BulletImpact_07 | 1 | 0.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | SFX_BulletImpact_08 | /Game/Audio/SoundWaves/Weapons/SFX_BulletImpact_08 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_AutoClick_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_AutoClick_01 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_AutoClick_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_AutoClick_02 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_AutoClick_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_AutoClick_03 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_AutoClick_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_AutoClick_04 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_DryClick_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_DryClick_01 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_DryClick_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_DryClick_02 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_DryClick_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_DryClick_03 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_DryClick_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_DryClick_04 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_MainLayer_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_MainLayer_01 | 2 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_MainLayer_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_MainLayer_02 | 2 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_MainLayer_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_MainLayer_03 | 2 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_MainLayer_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_MainLayer_04 | 2 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_MainTail_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_MainTail_01 | 2 | 1.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_MainTail_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_MainTail_02 | 2 | 1.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_MainTail_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_MainTail_03 | 2 | 1.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_MainTail_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_MainTail_04 | 2 | 0.9s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_ShotSweetener_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_ShotSweetener_01 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_ShotSweetener_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_ShotSweetener_02 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_ShotSweetener_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_ShotSweetener_03 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_AutoRifle_ShotSweetener_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_AutoRifle_ShotSweetener_04 | 2 | 0.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_DryClick_nl_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_DryClick_nl_01 | 2 | 0.2s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_DryClick_nl_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_DryClick_nl_02 | 2 | 0.2s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_DryClick_nl_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_DryClick_nl_03 | 2 | 0.2s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_DryClick_nl_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_DryClick_nl_04 | 2 | 0.2s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_DryClick_nl_05 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_DryClick_nl_05 | 2 | 0.2s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_MainLayer_nl_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_MainLayer_nl_01 | 2 | 3.0s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_MainLayer_nl_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_MainLayer_nl_02 | 2 | 3.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_MainLayer_nl_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_MainLayer_nl_03 | 2 | 3.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_MainLayer_nl_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_MainLayer_nl_04 | 2 | 3.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_MainLayer_nl_05 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_MainLayer_nl_05 | 2 | 3.0s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_MainLayer_nl_06 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_MainLayer_nl_06 | 2 | 3.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_MainLayer_nl_07 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_MainLayer_nl_07 | 2 | 2.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_SecondaryLayer_nl_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_SecondaryLayer_nl_01 | 2 | 3.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_SecondaryLayer_nl_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_SecondaryLayer_nl_02 | 2 | 3.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_SecondaryLayer_nl_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_SecondaryLayer_nl_03 | 2 | 3.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Pistol_SecondaryLayer_nl_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Pistol_SecondaryLayer_nl_04 | 2 | 3.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_AutoLoad_nl_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_AutoLoad_nl_01 | 2 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_AutoLoad_nl_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_AutoLoad_nl_02 | 2 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_AutoLoad_nl_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_AutoLoad_nl_03 | 2 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_AutoLoad_nl_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_AutoLoad_nl_04 | 2 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_AutoLoad_nl_05 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_AutoLoad_nl_05 | 2 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_DryClick_nl_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_DryClick_nl_01 | 2 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_DryClick_nl_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_DryClick_nl_02 | 2 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_DryClick_nl_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_DryClick_nl_03 | 2 | 0.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_DryClick_nl_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_DryClick_nl_04 | 2 | 0.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_DryClick_nl_05 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_DryClick_nl_05 | 2 | 0.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_MainLayer_nl_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_MainLayer_nl_01 | 2 | 1.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_MainLayer_nl_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_MainLayer_nl_02 | 2 | 1.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_MainLayer_nl_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_MainLayer_nl_03 | 2 | 1.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_MainLayer_nl_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_MainLayer_nl_04 | 2 | 1.6s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_MainLayer_nl_05 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_MainLayer_nl_05 | 2 | 1.5s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_MainLayer_nl_06 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_MainLayer_nl_06 | 2 | 1.6s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_SecondaryLayer_nl_01 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_SecondaryLayer_nl_01 | 2 | 4.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_SecondaryLayer_nl_02 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_SecondaryLayer_nl_02 | 2 | 4.2s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_SecondaryLayer_nl_03 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_SecondaryLayer_nl_03 | 2 | 4.1s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_SecondaryLayer_nl_04 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_SecondaryLayer_nl_04 | 2 | 4.4s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | sfx_Weapon_Shotgun_SecondaryLayer_nl_05 | /Game/Audio/SoundWaves/Weapons/sfx_Weapon_Shotgun_SecondaryLayer_nl_05 | 2 | 4.3s | 44100 | | | | BINK_AUDIO: 0> | 45 | |
| SoundWave | Amb_Heli_Loop_01 | /Game/Audio/Sounds/Aircraft/GhostHawk/Amb_Heli_Loop_01 | 2 | 8.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ES_Aircraft__Helicopter__Chopper__Standing_Still__Close__Loop_-_Epidemic_Sound | /Game/Audio/Sounds/Aircraft/GhostHawk/ES_Aircraft__Helicopter__Chopper__Standing_Still__Close__Loop_-_Epidemic_Sound | 2 | 11.7s | 96000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_01 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_01 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_02 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_02 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_03 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_03 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_04 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_04 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_05 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_05 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_06 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_06 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_07 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_07 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_08 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_08 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_09 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_09 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_10 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_10 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_11 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_11 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_12 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_12 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_13 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_13 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_14 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_14 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_15 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_15 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_16 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_16 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_17 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_17 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_18 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_18 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_19 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_19 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_20 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_20 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_21 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_21 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_22 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_22 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_23 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_23 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_24 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_24 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_25 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_25 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_26 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_26 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_27 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_27 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_28 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_28 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_29 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_29 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_30 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_30 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_31 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_31 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_32 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_32 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_33 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_33 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_34 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_34 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_35 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_35 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_36 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_36 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_37 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_37 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_38 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_38 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_39 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_39 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_40 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_40 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_41 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_41 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_42 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_42 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_43 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_43 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_44 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_44 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_45 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_45 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_46 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_46 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_47 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_47 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_heli_rotors_split_48 | /Game/Audio/Sounds/Aircraft/GhostHawk/Rotors/sfx_heli_rotors_split_48 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_aircraft_heli_engine_idle_loop_01 | /Game/Audio/Sounds/Aircraft/GhostHawk/sfx_aircraft_heli_engine_idle_loop_01 | 2 | 12.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_aircraft_jet_interior_runway_loop_01 | /Game/Audio/Sounds/Aircraft/GhostHawk/sfx_aircraft_jet_interior_runway_loop_01 | 2 | 50.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Lyra_RoomTone_01 | /Game/Audio/Sounds/Ambience/Lyra_RoomTone_01 | 2 | 16.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_RoomTone_02 | /Game/Audio/Sounds/Ambience/Lyra_RoomTone_02 | 2 | 19.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_RoomTone_03 | /Game/Audio/Sounds/Ambience/Lyra_RoomTone_03 | 2 | 16.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Emote_FingerGuns_01 | /Game/Audio/Sounds/Emotes/Emote_FingerGuns_01 | 2 | 5.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Emote_FingerGuns_02 | /Game/Audio/Sounds/Emotes/Emote_FingerGuns_02 | 2 | 6.8s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Emote_FingerGuns_03 | /Game/Audio/Sounds/Emotes/Emote_FingerGuns_03 | 2 | 6.7s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | ambience_rain_outdoor_light_water_mono | /Game/Audio/Sounds/Environment/Rain/ambience_rain_outdoor_light_water_mono | 1 | 2:55 | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ambience_wind_outdoor_light_low_mono | /Game/Audio/Sounds/Environment/Wind/ambience_wind_outdoor_light_low_mono | 1 | 3:07 | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ambience_wind_outdoor_light_mono | /Game/Audio/Sounds/Environment/Wind/ambience_wind_outdoor_light_mono | 1 | 38.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior-Distant_01 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior-Distant_01 | 2 | 3.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior-Distant_02 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior-Distant_02 | 2 | 2.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior-Distant_03 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior-Distant_03 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior-Distant_04 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior-Distant_04 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior-Distant_05 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior-Distant_05 | 2 | 3.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior-Distant_06 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior-Distant_06 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior-Distant_07 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior-Distant_07 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior-Distant_08 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior-Distant_08 | 2 | 3.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior_01 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior_01 | 2 | 3.2s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior_02 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior_02 | 2 | 3.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior_03 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior_03 | 2 | 3.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Exterior_04 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Exterior_04 | 2 | 4.0s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Interior-Distant_01 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Interior-Distant_01 | 2 | 2.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Interior-Distant_02 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Interior-Distant_02 | 2 | 2.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Interior-Distant_03 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Interior-Distant_03 | 2 | 2.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Interior-Distant_04 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Interior-Distant_04 | 2 | 2.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Interior_01 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Interior_01 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Interior_02 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Interior_02 | 2 | 2.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Interior_03 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Interior_03 | 2 | 2.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Noise-Interior_04 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Noise-Interior_04 | 2 | 2.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Close_01 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Close_01 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Close_02 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Close_02 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Close_03 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Close_03 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Close_04 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Close_04 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Close_05 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Close_05 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Close_06 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Close_06 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Distant_01 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Distant_01 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Distant_02 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Distant_02 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Distant_03 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Distant_03 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Punch-Distant_04 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Punch-Distant_04 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Ricochet_01 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Ricochet_01 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Ricochet_02 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Ricochet_02 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Ricochet_03 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Ricochet_03 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Ricochet_04 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Ricochet_04 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Ricochet_05 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Ricochet_05 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Ricochet_06 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Ricochet_06 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Ricochet_07 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Ricochet_07 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_Ricochet_08 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_Ricochet_08 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_01 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_01 | 2 | 2.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_02 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_02 | 2 | 2.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_03 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_03 | 2 | 3.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_04 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_04 | 2 | 3.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_05 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_05 | 2 | 2.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_06 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_06 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_07 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_07 | 2 | 0.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_08 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_08 | 2 | 1.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_09 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_09 | 2 | 1.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_10 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_10 | 2 | 0.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_11 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_11 | 2 | 1.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_12 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_12 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_13 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_13 | 2 | 0.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Explosions_Grenade_SFX_14 | /Game/Audio/Sounds/Explosions/Explosions_Grenade_SFX_14 | 2 | 1.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyLoop_01 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyLoop_01 | 2 | 10.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_01 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_01 | 2 | 0.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_02 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_02 | 2 | 0.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_03 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_03 | 2 | 0.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_04 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_04 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_05 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_05 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_06 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_06 | 2 | 0.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_07 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_07 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_08 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_08 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_FoleyStep_09 | /Game/Audio/Sounds/Foley_Misc/Lyra_FoleyStep_09 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_WeaponSwap_01 | /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_01 | 1 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_WeaponSwap_02 | /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_02 | 1 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_WeaponSwap_03 | /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_03 | 1 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ZoomIn_01 | /Game/Audio/Sounds/Foley_Misc/Lyra_ZoomIn_01 | 1 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ZoomIn_02 | /Game/Audio/Sounds/Foley_Misc/Lyra_ZoomIn_02 | 1 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ZoomIn_03 | /Game/Audio/Sounds/Foley_Misc/Lyra_ZoomIn_03 | 1 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ZoomOut_01 | /Game/Audio/Sounds/Foley_Misc/Lyra_ZoomOut_01 | 1 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ZoomOut_02 | /Game/Audio/Sounds/Foley_Misc/Lyra_ZoomOut_02 | 1 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ZoomOut_03 | /Game/Audio/Sounds/Foley_Misc/Lyra_ZoomOut_03 | 1 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_bounce_01 | /Game/Audio/Sounds/Grenade/grenade_bounce_01 | 1 | 1.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_bounce_02 | /Game/Audio/Sounds/Grenade/grenade_bounce_02 | 1 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_bounce_03 | /Game/Audio/Sounds/Grenade/grenade_bounce_03 | 1 | 1.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_bounce_04 | /Game/Audio/Sounds/Grenade/grenade_bounce_04 | 1 | 1.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_bounce_05 | /Game/Audio/Sounds/Grenade/grenade_bounce_05 | 1 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_body_01 | /Game/Audio/Sounds/Grenade/grenade_explode_body_01 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_body_02 | /Game/Audio/Sounds/Grenade/grenade_explode_body_02 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_body_03 | /Game/Audio/Sounds/Grenade/grenade_explode_body_03 | 2 | 1.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_sizzle_01 | /Game/Audio/Sounds/Grenade/grenade_explode_sizzle_01 | 2 | 2.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_sizzle_02 | /Game/Audio/Sounds/Grenade/grenade_explode_sizzle_02 | 2 | 2.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_thump_01 | /Game/Audio/Sounds/Grenade/grenade_explode_thump_01 | 2 | 1.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_thump_02 | /Game/Audio/Sounds/Grenade/grenade_explode_thump_02 | 2 | 2.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_thump_03 | /Game/Audio/Sounds/Grenade/grenade_explode_thump_03 | 2 | 2.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_whack_01 | /Game/Audio/Sounds/Grenade/grenade_explode_whack_01 | 2 | 2.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_whack_02 | /Game/Audio/Sounds/Grenade/grenade_explode_whack_02 | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_whack_03 | /Game/Audio/Sounds/Grenade/grenade_explode_whack_03 | 2 | 1.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_whack_04 | /Game/Audio/Sounds/Grenade/grenade_explode_whack_04 | 2 | 1.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | grenade_explode_whack_05 | /Game/Audio/Sounds/Grenade/grenade_explode_whack_05 | 2 | 1.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyDestroyed_01 | /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_01 | 2 | 3.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyDestroyed_02 | /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_02 | 2 | 2.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyDestroyed_03 | /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_03 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyDestroyed_04 | /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_04 | 2 | 3.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyDestroyed_05 | /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_05 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyDestroyed_06 | /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_06 | 2 | 2.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyDestroyed_07 | /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_07 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyKilled_01 | /Game/Audio/Sounds/Impacts/Lyra_EnemyKilled_01 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyKilled_02 | /Game/Audio/Sounds/Impacts/Lyra_EnemyKilled_02 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyKilled_03 | /Game/Audio/Sounds/Impacts/Lyra_EnemyKilled_03 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyKilled_04 | /Game/Audio/Sounds/Impacts/Lyra_EnemyKilled_04 | 2 | 0.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EnemyKilled_05 | /Game/Audio/Sounds/Impacts/Lyra_EnemyKilled_05 | 2 | 0.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlassDebris_01 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlassDebris_01 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlassDebris_02 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlassDebris_02 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlassDebris_03 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlassDebris_03 | 2 | 0.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlassDebris_04 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlassDebris_04 | 2 | 0.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlassDebris_05 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlassDebris_05 | 2 | 0.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlassDebris_06 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlassDebris_06 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlassDebris_07 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlassDebris_07 | 2 | 1.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlass_01 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlass_01 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlass_02 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlass_02 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlass_03 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlass_03 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlass_04 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlass_04 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlass_05 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlass_05 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlass_06 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlass_06 | 2 | 0.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactGlass_07 | /Game/Audio/Sounds/Impacts/Lyra_ImpactGlass_07 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactHeadshot_01 | /Game/Audio/Sounds/Impacts/Lyra_ImpactHeadshot_01 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactHeadshot_02 | /Game/Audio/Sounds/Impacts/Lyra_ImpactHeadshot_02 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactHeadshot_03 | /Game/Audio/Sounds/Impacts/Lyra_ImpactHeadshot_03 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactHeadshot_04 | /Game/Audio/Sounds/Impacts/Lyra_ImpactHeadshot_04 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactHeadshot_05 | /Game/Audio/Sounds/Impacts/Lyra_ImpactHeadshot_05 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactHeadshot_06 | /Game/Audio/Sounds/Impacts/Lyra_ImpactHeadshot_06 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlasterDebris_01 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlasterDebris_01 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlasterDebris_02 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlasterDebris_02 | 2 | 1.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlasterDebris_03 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlasterDebris_03 | 2 | 0.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlasterDebris_04 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlasterDebris_04 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlasterDebris_05 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlasterDebris_05 | 2 | 1.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlasterDebris_06 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlasterDebris_06 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlasterDebris_07 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlasterDebris_07 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_01 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_01 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_02 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_02 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_03 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_03 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_04 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_04 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_05 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_05 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_06 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_06 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_07 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_07 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_08 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_08 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_09 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_09 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ImpactPlaster_10 | /Game/Audio/Sounds/Impacts/Lyra_ImpactPlaster_10 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Plyr_BulletImpact_01 | /Game/Audio/Sounds/Impacts/Lyra_Plyr_BulletImpact_01 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Plyr_BulletImpact_02 | /Game/Audio/Sounds/Impacts/Lyra_Plyr_BulletImpact_02 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Plyr_BulletImpact_03 | /Game/Audio/Sounds/Impacts/Lyra_Plyr_BulletImpact_03 | 2 | 0.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Plyr_BulletImpact_04 | /Game/Audio/Sounds/Impacts/Lyra_Plyr_BulletImpact_04 | 2 | 0.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Plyr_BulletImpact_05 | /Game/Audio/Sounds/Impacts/Lyra_Plyr_BulletImpact_05 | 2 | 0.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Plyr_BulletImpact_06 | /Game/Audio/Sounds/Impacts/Lyra_Plyr_BulletImpact_06 | 2 | 0.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | SFX_ui_inventory_item_collect_01 | /Game/Audio/Sounds/Items/SFX_ui_inventory_item_collect_01 | 2 | 1.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | mx_menu_perc-deep_01 | /Game/Audio/Sounds/Music/mx_menu_perc-deep_01 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-deep_02 | /Game/Audio/Sounds/Music/mx_menu_perc-deep_02 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-deep_03 | /Game/Audio/Sounds/Music/mx_menu_perc-deep_03 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-deep_04 | /Game/Audio/Sounds/Music/mx_menu_perc-deep_04 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-deep_05 | /Game/Audio/Sounds/Music/mx_menu_perc-deep_05 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-deep_06 | /Game/Audio/Sounds/Music/mx_menu_perc-deep_06 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-deep_07 | /Game/Audio/Sounds/Music/mx_menu_perc-deep_07 | 2 | 4.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-light_01 | /Game/Audio/Sounds/Music/mx_menu_perc-light_01 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-light_02 | /Game/Audio/Sounds/Music/mx_menu_perc-light_02 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-light_03 | /Game/Audio/Sounds/Music/mx_menu_perc-light_03 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-light_04 | /Game/Audio/Sounds/Music/mx_menu_perc-light_04 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_perc-light_05 | /Game/Audio/Sounds/Music/mx_menu_perc-light_05 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_plips_01 | /Game/Audio/Sounds/Music/mx_menu_plips_01 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_saw-bass_01 | /Game/Audio/Sounds/Music/mx_menu_saw-bass_01 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_short-pad_01 | /Game/Audio/Sounds/Music/mx_menu_short-pad_01 | 2 | 9.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_short-pad_02 | /Game/Audio/Sounds/Music/mx_menu_short-pad_02 | 2 | 9.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_wet-lead-a_01 | /Game/Audio/Sounds/Music/mx_menu_wet-lead-a_01 | 2 | 8.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_menu_wet-lead-b_01 | /Game/Audio/Sounds/Music/mx_menu_wet-lead-b_01 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-a_long-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-a_long-pad_01 | 2 | 10.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-a_short-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-a_short-pad_01 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-b_long-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-b_long-pad_01 | 2 | 8.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-b_short-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-b_short-pad_01 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-c_long-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-c_long-pad_01 | 2 | 11.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-c_short-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-c_short-pad_01 | 2 | 8.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-d_long-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-d_long-pad_01 | 2 | 8.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-d_short-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-d_short-pad_01 | 2 | 9.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-e_long-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-e_long-pad_01 | 2 | 9.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_amb_chord-e_short-pad_01 | /Game/Audio/Sounds/Music/mx_v1_amb_chord-e_short-pad_01 | 2 | 6.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_long-pad_01 | /Game/Audio/Sounds/Music/mx_v1_combat_a_long-pad_01 | 2 | 11.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_long-pad_02 | /Game/Audio/Sounds/Music/mx_v1_combat_a_long-pad_02 | 2 | 11.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_long-pad_03 | /Game/Audio/Sounds/Music/mx_v1_combat_a_long-pad_03 | 2 | 10.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_long-pad_04 | /Game/Audio/Sounds/Music/mx_v1_combat_a_long-pad_04 | 2 | 10.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_long-pad_05 | /Game/Audio/Sounds/Music/mx_v1_combat_a_long-pad_05 | 2 | 10.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_long-pad_06 | /Game/Audio/Sounds/Music/mx_v1_combat_a_long-pad_06 | 2 | 12.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_01 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_02 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_02 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_03 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_03 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_04 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_04 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_05 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_05 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_06 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_06 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_07 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_07 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_08 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_08 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_09 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_09 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_10 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_10 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_11 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_11 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_12 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_12 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-deep_13 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-deep_13 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_01 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_02 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_02 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_03 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_03 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_04 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_04 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_05 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_05 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_06 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_06 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_07 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_07 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_08 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_08 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_09 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_09 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_10 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_10 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_11 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_11 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_12 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_12 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_13 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_13 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_14 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_14 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_15 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_15 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_16 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_16 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_perc-light_17 | /Game/Audio/Sounds/Music/mx_v1_combat_a_perc-light_17 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_plips_01 | /Game/Audio/Sounds/Music/mx_v1_combat_a_plips_01 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_plips_02 | /Game/Audio/Sounds/Music/mx_v1_combat_a_plips_02 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_plips_03 | /Game/Audio/Sounds/Music/mx_v1_combat_a_plips_03 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_plips_04 | /Game/Audio/Sounds/Music/mx_v1_combat_a_plips_04 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_plips_05 | /Game/Audio/Sounds/Music/mx_v1_combat_a_plips_05 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_saw-bass_01 | /Game/Audio/Sounds/Music/mx_v1_combat_a_saw-bass_01 | 2 | 4.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_saw-bass_02 | /Game/Audio/Sounds/Music/mx_v1_combat_a_saw-bass_02 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_saw-bass_03 | /Game/Audio/Sounds/Music/mx_v1_combat_a_saw-bass_03 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_saw-bass_04 | /Game/Audio/Sounds/Music/mx_v1_combat_a_saw-bass_04 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_saw-bass_05 | /Game/Audio/Sounds/Music/mx_v1_combat_a_saw-bass_05 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_saw-bass_06 | /Game/Audio/Sounds/Music/mx_v1_combat_a_saw-bass_06 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_short-pad_01 | /Game/Audio/Sounds/Music/mx_v1_combat_a_short-pad_01 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_short-pad_02 | /Game/Audio/Sounds/Music/mx_v1_combat_a_short-pad_02 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_short-pad_03 | /Game/Audio/Sounds/Music/mx_v1_combat_a_short-pad_03 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_short-pad_04 | /Game/Audio/Sounds/Music/mx_v1_combat_a_short-pad_04 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_short-pad_05 | /Game/Audio/Sounds/Music/mx_v1_combat_a_short-pad_05 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_short-pad_06 | /Game/Audio/Sounds/Music/mx_v1_combat_a_short-pad_06 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_short-pad_07 | /Game/Audio/Sounds/Music/mx_v1_combat_a_short-pad_07 | 2 | 6.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_short-pad_08 | /Game/Audio/Sounds/Music/mx_v1_combat_a_short-pad_08 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_wet-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_a_wet-lead_01 | 2 | 13.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_wet-lead_02 | /Game/Audio/Sounds/Music/mx_v1_combat_a_wet-lead_02 | 2 | 10.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_wet-lead_03 | /Game/Audio/Sounds/Music/mx_v1_combat_a_wet-lead_03 | 2 | 14.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_woo-bass_01 | /Game/Audio/Sounds/Music/mx_v1_combat_a_woo-bass_01 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_woo-bass_02 | /Game/Audio/Sounds/Music/mx_v1_combat_a_woo-bass_02 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_woo-bass_03 | /Game/Audio/Sounds/Music/mx_v1_combat_a_woo-bass_03 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_woo-bass_04 | /Game/Audio/Sounds/Music/mx_v1_combat_a_woo-bass_04 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_a_woo-bass_05 | /Game/Audio/Sounds/Music/mx_v1_combat_a_woo-bass_05 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-a_dry-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-a_dry-lead_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-a_wet-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-a_wet-lead_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-a_woo-bass_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-a_woo-bass_01 | 2 | 4.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-b_dry-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-b_dry-lead_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-b_wet-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-b_wet-lead_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-b_woo-bass_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-b_woo-bass_01 | 2 | 4.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-c_dry-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-c_dry-lead_01 | 2 | 3.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-c_wet-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-c_wet-lead_01 | 2 | 3.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-c_woo-bass_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-c_woo-bass_01 | 2 | 4.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-d_dry-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-d_dry-lead_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-d_wet-lead_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-d_wet-lead_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_chord-d_woo-bass_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_chord-d_woo-bass_01 | 2 | 4.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-deep_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-deep_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-deep_02 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-deep_02 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-deep_03 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-deep_03 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-deep_04 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-deep_04 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-deep_05 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-deep_05 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-deep_06 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-deep_06 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-deep_07 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-deep_07 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-deep_08 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-deep_08 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_02 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_02 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_03 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_03 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_04 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_04 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_05 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_05 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_06 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_06 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_07 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_07 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_08 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_08 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_09 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_09 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_10 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_10 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_11 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_11 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_12 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_12 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_perc-light_13 | /Game/Audio/Sounds/Music/mx_v1_combat_b_perc-light_13 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_plips_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_plips_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_plips_02 | /Game/Audio/Sounds/Music/mx_v1_combat_b_plips_02 | 2 | 4.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_plips_03 | /Game/Audio/Sounds/Music/mx_v1_combat_b_plips_03 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_plips_04 | /Game/Audio/Sounds/Music/mx_v1_combat_b_plips_04 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_short-pad_01 | /Game/Audio/Sounds/Music/mx_v1_combat_b_short-pad_01 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_short-pad_02 | /Game/Audio/Sounds/Music/mx_v1_combat_b_short-pad_02 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_short-pad_03 | /Game/Audio/Sounds/Music/mx_v1_combat_b_short-pad_03 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v1_combat_b_short-pad_04 | /Game/Audio/Sounds/Music/mx_v1_combat_b_short-pad_04 | 2 | 5.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_01 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_02 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_02 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_03 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_03 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_04 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_04 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_05 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_05 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_06 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_06 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_07 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_07 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_08 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_08 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_09 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_09 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_10 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_10 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-deep_11 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-deep_11 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-light_01 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-light_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-light_02 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-light_02 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-light_03 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-light_03 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-light_04 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-light_04 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-light_05 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-light_05 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-light_06 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-light_06 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-light_07 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-light_07 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_combat_a_perc-light_08 | /Game/Audio/Sounds/Music/mx_v2_combat_a_perc-light_08 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_perc-deep_01 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_perc-deep_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_perc-deep_02 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_perc-deep_02 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_perc-light_01 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_perc-light_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_perc-light_02 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_perc-light_02 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_saw-bass_01 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_saw-bass_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_saw-bass_02 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_saw-bass_02 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_short-pad_01 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_short-pad_01 | 2 | 4.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_short-pad_02 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_short-pad_02 | 2 | 4.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_wet-lead_01 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_wet-lead_01 | 2 | 15.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_wet-lead_02 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_wet-lead_02 | 2 | 15.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_woo-bass_01 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_woo-bass_01 | 2 | 5.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | mx_v2_stinger_positive_woo-bass_02 | /Game/Audio/Sounds/Music/mx_v2_stinger_positive_woo-bass_02 | 2 | 5.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Charlotte_WaitForMyCue | /Game/Audio/Sounds/Narrative/Charlotte_WaitForMyCue | 2 | 9.0s | 44100 | Gamepad | SM_Narrative | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Charlotte_WaitForMyCue_2026 | /Game/Audio/Sounds/Narrative/Charlotte_WaitForMyCue_2026 | 2 | 10.5s | 48000 | Gamepad | SM_Narrative | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Nightwing_-_IllBeAGhost | /Game/Audio/Sounds/Narrative/Nightwing_-_IllBeAGhost | 2 | 2.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Nightwing_LetsKeepItMoving | /Game/Audio/Sounds/Narrative/Nightwing_LetsKeepItMoving | 2 | 2.9s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Lyra_BasePickup_01 | /Game/Audio/Sounds/SFX/Lyra_BasePickup_01 | 2 | 2.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BasePickup_02 | /Game/Audio/Sounds/SFX/Lyra_BasePickup_02 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BasePickup_03 | /Game/Audio/Sounds/SFX/Lyra_BasePickup_03 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ControlPoint_CapturedByEnemy_01 | /Game/Audio/Sounds/SFX/Lyra_ControlPoint_CapturedByEnemy_01 | 2 | 2.4s | 48000 | SFX | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ControlPoint_CapturedByFriendly_01 | /Game/Audio/Sounds/SFX/Lyra_ControlPoint_CapturedByFriendly_01 | 2 | 2.5s | 48000 | SFX | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Dash_01 | /Game/Audio/Sounds/SFX/Lyra_Dash_01 | 2 | 1.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Dash_02 | /Game/Audio/Sounds/SFX/Lyra_Dash_02 | 2 | 1.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EndOfRound-Defeat_01 | /Game/Audio/Sounds/SFX/Lyra_EndOfRound-Defeat_01 | 2 | 6.0s | 48000 | UI | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EndOfRound-Tick-01 | /Game/Audio/Sounds/SFX/Lyra_EndOfRound-Tick-01 | 2 | 2.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EndOfRound-Victory_01 | /Game/Audio/Sounds/SFX/Lyra_EndOfRound-Victory_01 | 2 | 6.2s | 48000 | UI | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_EndOfRound_01 | /Game/Audio/Sounds/SFX/Lyra_EndOfRound_01 | 2 | 3.2s | 48000 | SFX | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ItemReplenish_01 | /Game/Audio/Sounds/SFX/Lyra_ItemReplenish_01 | 2 | 1.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_ItemReplenish_02 | /Game/Audio/Sounds/SFX/Lyra_ItemReplenish_02 | 2 | 1.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_JumpPad_01 | /Game/Audio/Sounds/SFX/Lyra_JumpPad_01 | 2 | 1.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_JumpPad_02 | /Game/Audio/Sounds/SFX/Lyra_JumpPad_02 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_JumpPad_03 | /Game/Audio/Sounds/SFX/Lyra_JumpPad_03 | 2 | 1.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_JumpPad_Whoosh_01 | /Game/Audio/Sounds/SFX/Lyra_JumpPad_Whoosh_01 | 2 | 1.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_JumpPad_Whoosh_02 | /Game/Audio/Sounds/SFX/Lyra_JumpPad_Whoosh_02 | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_KillingSpree_01 | /Game/Audio/Sounds/SFX/Lyra_KillingSpree_01 | 2 | 4.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_KillingSpree_02 | /Game/Audio/Sounds/SFX/Lyra_KillingSpree_02 | 2 | 4.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_KillingSpree_03 | /Game/Audio/Sounds/SFX/Lyra_KillingSpree_03 | 2 | 4.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_MeleeImpact_01 | /Game/Audio/Sounds/SFX/Lyra_MeleeImpact_01 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_MeleeImpact_02 | /Game/Audio/Sounds/SFX/Lyra_MeleeImpact_02 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_MeleeImpact_03 | /Game/Audio/Sounds/SFX/Lyra_MeleeImpact_03 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_MeleeWhoosh_01 | /Game/Audio/Sounds/SFX/Lyra_MeleeWhoosh_01 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_MeleeWhoosh_02 | /Game/Audio/Sounds/SFX/Lyra_MeleeWhoosh_02 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_MeleeWhoosh_03 | /Game/Audio/Sounds/SFX/Lyra_MeleeWhoosh_03 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_MeleeWhoosh_04 | /Game/Audio/Sounds/SFX/Lyra_MeleeWhoosh_04 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_PickUpWeapon_01 | /Game/Audio/Sounds/SFX/Lyra_PickUpWeapon_01 | 2 | 1.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Plyr_Spawn_01 | /Game/Audio/Sounds/SFX/Lyra_Plyr_Spawn_01 | 2 | 3.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Plyr_Spawn_02 | /Game/Audio/Sounds/SFX/Lyra_Plyr_Spawn_02 | 2 | 2.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Portal_01 | /Game/Audio/Sounds/SFX/Lyra_Portal_01 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Portal_02 | /Game/Audio/Sounds/SFX/Lyra_Portal_02 | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Portal_03 | /Game/Audio/Sounds/SFX/Lyra_Portal_03 | 2 | 2.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Portal_04 | /Game/Audio/Sounds/SFX/Lyra_Portal_04 | 2 | 2.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_Portal_05 | /Game/Audio/Sounds/SFX/Lyra_Portal_05 | 2 | 1.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_RingLoop_01 | /Game/Audio/Sounds/SFX/Lyra_RingLoop_01 | 2 | 4.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_RingLoop_02 | /Game/Audio/Sounds/SFX/Lyra_RingLoop_02 | 2 | 3.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_RingLoop_03 | /Game/Audio/Sounds/SFX/Lyra_RingLoop_03 | 2 | 4.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | SFX_Chime_03A | /Game/Audio/Sounds/SFX/SFX_Chime_03A | 2 | 2.0s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_endhit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_endhit_01 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_endhit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_endhit_02 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_endhit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_endhit_03 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_endhit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_endhit_04 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_endhit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_endhit_05 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_endhit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_endhit_06 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_firsthit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_firsthit_01 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_firsthit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_firsthit_02 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_firsthit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_firsthit_03 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_firsthit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_firsthit_04 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_firsthit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_firsthit_05 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_firsthit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_firsthit_06 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_midhit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_midhit_01 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_midhit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_midhit_02 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_midhit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_midhit_03 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_midhit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_midhit_04 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_midhit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_midhit_05 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_concrete_shells_singlehit_midhit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_pistol_concrete_shells_singlehit_midhit_06 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_01 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_02 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_03 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_04 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_05 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_06 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_07 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_07 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_08 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_08 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_09 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_09 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_10 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_10 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_11 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_11 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_endhit_12 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_endhit_12 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_firsthit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_firsthit_01 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_firsthit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_firsthit_02 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_firsthit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_firsthit_03 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_firsthit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_firsthit_04 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_firsthit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_firsthit_05 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_firsthit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_firsthit_06 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_01 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_02 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_03 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_04 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_05 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_06 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_07 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_07 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_08 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_08 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_09 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_09 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_10 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_10 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_11 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_11 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_concrete_shells_singlehit_midhit_12 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_rifle_concrete_shells_singlehit_midhit_12 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_endhit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_endhit_01 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_endhit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_endhit_02 | 2 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_endhit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_endhit_03 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_endhit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_endhit_04 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_endhit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_endhit_05 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_endhit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_endhit_06 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_firsthit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_firsthit_01 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_firsthit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_firsthit_02 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_firsthit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_firsthit_03 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_firsthit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_firsthit_04 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_firsthit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_firsthit_05 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_firsthit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_firsthit_06 | 2 | 0.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_midhit_01 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_midhit_01 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_midhit_02 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_midhit_02 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_midhit_03 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_midhit_03 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_midhit_04 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_midhit_04 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_midhit_05 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_midhit_05 | 2 | 0.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_concrete_shells_singlehit_midhit_06 | /Game/Audio/Sounds/Shells/Concrete/SFX_wp_shotgun_concrete_shells_singlehit_midhit_06 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_grass_shells_01 | /Game/Audio/Sounds/Shells/SFX_wp_pistol_grass_shells_01 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_grass_shells_02 | /Game/Audio/Sounds/Shells/SFX_wp_pistol_grass_shells_02 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_grass_shells_03 | /Game/Audio/Sounds/Shells/SFX_wp_pistol_grass_shells_03 | 2 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_grass_shells_04 | /Game/Audio/Sounds/Shells/SFX_wp_pistol_grass_shells_04 | 2 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_grass_shells_05 | /Game/Audio/Sounds/Shells/SFX_wp_pistol_grass_shells_05 | 2 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_pistol_grass_shells_06 | /Game/Audio/Sounds/Shells/SFX_wp_pistol_grass_shells_06 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_grass_shells_01 | /Game/Audio/Sounds/Shells/SFX_wp_rifle_grass_shells_01 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_grass_shells_02 | /Game/Audio/Sounds/Shells/SFX_wp_rifle_grass_shells_02 | 2 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_grass_shells_03 | /Game/Audio/Sounds/Shells/SFX_wp_rifle_grass_shells_03 | 2 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_grass_shells_04 | /Game/Audio/Sounds/Shells/SFX_wp_rifle_grass_shells_04 | 2 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_grass_shells_05 | /Game/Audio/Sounds/Shells/SFX_wp_rifle_grass_shells_05 | 2 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_rifle_grass_shells_06 | /Game/Audio/Sounds/Shells/SFX_wp_rifle_grass_shells_06 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_grass_shells_01 | /Game/Audio/Sounds/Shells/SFX_wp_shotgun_grass_shells_01 | 2 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_grass_shells_02 | /Game/Audio/Sounds/Shells/SFX_wp_shotgun_grass_shells_02 | 2 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_grass_shells_03 | /Game/Audio/Sounds/Shells/SFX_wp_shotgun_grass_shells_03 | 2 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_grass_shells_04 | /Game/Audio/Sounds/Shells/SFX_wp_shotgun_grass_shells_04 | 2 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_grass_shells_05 | /Game/Audio/Sounds/Shells/SFX_wp_shotgun_grass_shells_05 | 2 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_wp_shotgun_grass_shells_06 | /Game/Audio/Sounds/Shells/SFX_wp_shotgun_grass_shells_06 | 2 | 0.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_button_hover_01 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_button_hover_01 | 2 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_click_error_01 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_click_error_01 | 2 | 0.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_data_clicks_02 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_data_clicks_02 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_item_hover_01 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_item_hover_01 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_menu_close_01 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_menu_close_01 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_menu_close_02 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_menu_close_02 | 2 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_menu_open_01 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_menu_open_01 | 2 | 1.7s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_tab_click_03 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_tab_click_03 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_tab_hover_03 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_tab_hover_03 | 2 | 0.2s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_weapon_click_01 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_weapon_click_01 | 2 | 0.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_weapon_swap_01 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_weapon_swap_01 | 2 | 1.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_weapon_swap_02 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_weapon_swap_02 | 2 | 1.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_weapon_swap_04 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_weapon_swap_04 | 2 | 1.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_weapon_swap_06 | /Game/Audio/Sounds/UI/Brandon/NewInventory/sfx_ui_weapon_swap_06 | 2 | 1.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_UI_MenuClick_01 | /Game/Audio/Sounds/UI/Brandon/SFX_UI_MenuClick_01 | 2 | 0.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_ui_inventory_menu_action_close | /Game/Audio/Sounds/UI/Brandon/SFX_ui_inventory_menu_action_close | 2 | 1.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_ui_inventory_menu_action_open | /Game/Audio/Sounds/UI/Brandon/SFX_ui_inventory_menu_action_open | 2 | 1.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_ui_inventory_menu_open | /Game/Audio/Sounds/UI/Brandon/SFX_ui_inventory_menu_open | 2 | 1.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_quickbarcycle_01 | /Game/Audio/Sounds/UI/Brandon/sfx_quickbarcycle_01 | 2 | 0.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_quickbarcycle_02 | /Game/Audio/Sounds/UI/Brandon/sfx_quickbarcycle_02 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_quickbarcycle_03 | /Game/Audio/Sounds/UI/Brandon/sfx_quickbarcycle_03 | 2 | 0.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_ui_menu_hover | /Game/Audio/Sounds/UI/Brandon/sfx_ui_menu_hover | 2 | 0.6s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ui_game_menu_action_enter | /Game/Audio/Sounds/UI/Brandon/ui_game_menu_action_enter | 2 | 1.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ui_game_menu_action_exit | /Game/Audio/Sounds/UI/Brandon/ui_game_menu_action_exit | 2 | 1.3s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ui_game_menu_action_open_01 | /Game/Audio/Sounds/UI/Brandon/ui_game_menu_action_open_01 | 2 | 2.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ui_inventory_menu_action_back_01 | /Game/Audio/Sounds/UI/Brandon/ui_inventory_menu_action_back_01 | 1 | 0.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ui_inventory_menu_action_open_01 | /Game/Audio/Sounds/UI/Brandon/ui_inventory_menu_action_open_01 | 1 | 1.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | ui_notification | /Game/Audio/Sounds/UI/Brandon/ui_notification | 2 | 1.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Lyra_UI_Lobby_Highlight_01 | /Game/Audio/Sounds/UI/Lyra_UI_Lobby_Highlight_01 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_UI_Lobby_Highlight_02 | /Game/Audio/Sounds/UI/Lyra_UI_Lobby_Highlight_02 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_UI_Lobby_Select | /Game/Audio/Sounds/UI/Lyra_UI_Lobby_Select | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_UI_MainMenu_Highlight_01 | /Game/Audio/Sounds/UI/Lyra_UI_MainMenu_Highlight_01 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_UI_MainMenu_Highlight_02 | /Game/Audio/Sounds/UI/Lyra_UI_MainMenu_Highlight_02 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_UI_MainMenu_Select | /Game/Audio/Sounds/UI/Lyra_UI_MainMenu_Select | 2 | 2.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_UI_SubMenu_Back | /Game/Audio/Sounds/UI/Lyra_UI_SubMenu_Back | 2 | 1.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_UI_SubMenu_Highlight_01 | /Game/Audio/Sounds/UI/Lyra_UI_SubMenu_Highlight_01 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_UI_SubMenu_Highlight_02 | /Game/Audio/Sounds/UI/Lyra_UI_SubMenu_Highlight_02 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_ClipIn_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_ClipIn_01 | 2 | 0.3s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_ClipOut_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_ClipOut_01 | 2 | 0.3s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_DryFire_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_DryFire_01 | 2 | 0.1s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Mech_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Mech_01 | 2 | 0.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Mech_02 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Mech_02 | 2 | 0.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Mech_03 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Mech_03 | 2 | 0.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Close_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_01 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Close_02 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_02 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Close_03 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_03 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Close_04 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_04 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Close_05 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_05 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Close_06 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_06 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Close_07 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_07 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Distant_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_01 | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Distant_02 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_02 | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Distant_03 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_03 | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Distant_04 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_04 | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Noise-Interior-Distant_05 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_05 | 2 | 1.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Close_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_01 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Close_02 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_02 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Close_03 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_03 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Close_04 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_04 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Distant_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_01 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Distant_02 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_02 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Distant_03 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_03 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Distant_04 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_04 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Far_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_01 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Far_02 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_02 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Far_03 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_03 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Far_04 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_04 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Punch-Far_05 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_05 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Slide_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Slide_01 | 2 | 0.2s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Sweetener_01 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_01 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Sweetener_02 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_02 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Sweetener_03 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_03 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Pistol_Sweetener_04 | /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_04 | 2 | 0.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Bolt_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Bolt_01 | 2 | 0.4s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_ClipIn_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_ClipIn_01 | 2 | 0.4s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_ClipOut_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_ClipOut_01 | 2 | 0.3s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_DryFire_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_DryFire_01 | 2 | 0.1s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Mech_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_01 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Mech_02 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_02 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Mech_03 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_03 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Mech_04 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_04 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Mech_05 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_05 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Mech_06 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_06 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Mech_07 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_07 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Close_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Close_01 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Close_02 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Close_02 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Close_03 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Close_03 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Close_04 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Close_04 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Close_05 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Close_05 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Close_06 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Close_06 | 2 | 2.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Distant_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Distant_01 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Distant_02 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Distant_02 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Distant_03 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Distant_03 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Distant_04 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Distant_04 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Distant_05 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Distant_05 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Noise-Exterior-Distant_06 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Noise-Exterior-Distant_06 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_01 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_02 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_02 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_03 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_03 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_04 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_04 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_05 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_05 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_06 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_06 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_07 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_07 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_08 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_08 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_09 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_09 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_10 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_10 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_11 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_11 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_12 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_12 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_13 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_13 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_14 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_14 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_15 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_15 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_16 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_16 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_17 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_17 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_18 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_18 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_19 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_19 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_20 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_20 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_21 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_21 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Close_22 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_22 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_01 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_02 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_02 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_03 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_03 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_04 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_04 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_05 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_05 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_06 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_06 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_07 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_07 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_08 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_08 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_09 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_09 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_10 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_10 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_11 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_11 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_12 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_12 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_13 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_13 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_14 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_14 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_15 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_15 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Distant_16 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_16 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_01 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_01 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_02 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_02 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_03 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_03 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_04 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_04 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_05 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_05 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_06 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_06 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_07 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_07 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_08 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_08 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_09 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_09 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_10 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_10 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_11 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_11 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_12 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_12 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_13 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_13 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_14 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_14 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_15 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_15 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_16 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_16 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_17 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_17 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_18 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_18 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_19 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_19 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle_Punch-Far_20 | /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_20 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_01 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_01 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_02 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_02 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_03 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_03 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_04 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_04 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_05 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_05 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_06 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_06 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_07 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_07 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_08 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_08 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_09 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_09 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_10 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_10 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_11 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_11 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_12 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_12 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Mech_13 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Mech_13 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Close_01 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Close_01 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Close_02 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Close_02 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Close_03 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Close_03 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Close_04 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Close_04 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Close_05 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Close_05 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Close_06 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Close_06 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Close_07 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Close_07 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Close_08 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Close_08 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_01 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_01 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_02 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_02 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_03 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_03 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_04 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_04 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_05 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_05 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_06 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_06 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_07 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_07 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_08 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_08 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_09 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_09 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_10 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_10 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_11 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_11 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Noise-Interior-Distant_12 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Noise-Interior-Distant_12 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_01 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_01 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_02 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_02 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_03 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_03 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_04 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_04 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_05 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_05 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_06 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_06 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_07 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_07 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_08 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_08 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_09 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_09 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_10 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_10 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_11 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_11 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_12 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_12 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Punch_13 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Punch_13 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Sweetener_01 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Sweetener_01 | 2 | 2.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Sweetener_02 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Sweetener_02 | 2 | 2.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Sweetener_03 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Sweetener_03 | 2 | 2.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Rifle2_Sweetener_04 | /Game/Audio/Sounds/Weapons/Rifle2/Weapons_Rifle2_Sweetener_04 | 2 | 2.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_ClipIn_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_ClipIn_01 | 2 | 0.3s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_ClipOut_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_ClipOut_01 | 2 | 0.4s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_DryFire_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_DryFire_01 | 2 | 0.2s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_HandHit_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_HandHit_01 | 2 | 0.5s | 48000 | SFX | | ATT_Default | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Mech_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Mech_01 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Mech_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Mech_02 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Mech_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Mech_03 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Exterior-Close_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Exterior-Close_01 | 2 | 4.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Exterior-Close_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Exterior-Close_02 | 2 | 4.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Exterior-Close_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Exterior-Close_03 | 2 | 3.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Exterior-Distant_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Exterior-Distant_01 | 2 | 5.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Exterior-Distant_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Exterior-Distant_02 | 2 | 5.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Exterior-Distant_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Exterior-Distant_03 | 2 | 5.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Exterior-Far_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Exterior-Far_02 | 2 | 5.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Exterior-Far_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Exterior-Far_03 | 2 | 4.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Close_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Close_01 | 2 | 1.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Close_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Close_02 | 2 | 2.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Close_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Close_03 | 2 | 1.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Close_04 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Close_04 | 2 | 2.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Distant_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Distant_01 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Distant_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Distant_02 | 2 | 3.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Distant_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Distant_03 | 2 | 3.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Distant_04 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Distant_04 | 2 | 3.5s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Distant_05 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Distant_05 | 2 | 2.9s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Far_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Far_01 | 2 | 3.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Far_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Far_02 | 2 | 3.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Far_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Far_03 | 2 | 3.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Noise-Interior-Far_04 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Noise-Interior-Far_04 | 2 | 2.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Punch_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Punch_01 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Punch_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Punch_02 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Punch_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Punch_03 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Sweetener_01 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Sweetener_01 | 2 | 0.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Sweetener_02 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Sweetener_02 | 2 | 1.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Weapons_Shotgun_Sweetener_03 | /Game/Audio/Sounds/Weapons/Shotgun/Weapons_Shotgun_Sweetener_03 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletIn_Close_01 | /Game/Audio/Sounds/WhizBys/Lyra_BulletIn_Close_01 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletIn_Close_02 | /Game/Audio/Sounds/WhizBys/Lyra_BulletIn_Close_02 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletIn_Close_03 | /Game/Audio/Sounds/WhizBys/Lyra_BulletIn_Close_03 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletIn_Close_04 | /Game/Audio/Sounds/WhizBys/Lyra_BulletIn_Close_04 | 2 | 0.3s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletIn_Close_05 | /Game/Audio/Sounds/WhizBys/Lyra_BulletIn_Close_05 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletIn_Close_06 | /Game/Audio/Sounds/WhizBys/Lyra_BulletIn_Close_06 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletIn_Close_07 | /Game/Audio/Sounds/WhizBys/Lyra_BulletIn_Close_07 | 2 | 0.1s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletIn_Close_08 | /Game/Audio/Sounds/WhizBys/Lyra_BulletIn_Close_08 | 2 | 0.2s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletOut_Close_01 | /Game/Audio/Sounds/WhizBys/Lyra_BulletOut_Close_01 | 2 | 0.4s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletOut_Close_02 | /Game/Audio/Sounds/WhizBys/Lyra_BulletOut_Close_02 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletOut_Close_03 | /Game/Audio/Sounds/WhizBys/Lyra_BulletOut_Close_03 | 2 | 1.0s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletOut_Close_04 | /Game/Audio/Sounds/WhizBys/Lyra_BulletOut_Close_04 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletOut_Close_05 | /Game/Audio/Sounds/WhizBys/Lyra_BulletOut_Close_05 | 2 | 0.6s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletOut_Close_06 | /Game/Audio/Sounds/WhizBys/Lyra_BulletOut_Close_06 | 2 | 0.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | Lyra_BulletOut_Close_07 | /Game/Audio/Sounds/WhizBys/Lyra_BulletOut_Close_07 | 2 | 0.7s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Close_01 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Close_01 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Close_02 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Close_02 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Close_03 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Close_03 | 1 | 0.5s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Close_04 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Close_04 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Far_01 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Far_01 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Far_02 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Far_02 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Far_03 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Far_03 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Far_04 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Far_04 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Far_05 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Far_05 | 1 | 0.2s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Far_06 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Far_06 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Mid_01 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Mid_01 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Mid_02 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Mid_02 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Mid_03 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Mid_03 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Mid_04 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Mid_04 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Oncoming_Mid_05 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Oncoming_Mid_05 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Close_01 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Close_01 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Close_02 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Close_02 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Close_03 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Close_03 | 1 | 0.5s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Close_04 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Close_04 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Far_01 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Far_01 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Far_02 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Far_02 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Far_03 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Far_03 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Far_04 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Far_04 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Far_05 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Far_05 | 1 | 0.2s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Far_06 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Far_06 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Mid_01 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Mid_01 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Mid_02 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Mid_02 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Mid_03 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Mid_03 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Mid_04 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Mid_04 | 1 | 0.4s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_AR_Whizbys_Receding_Mid_05 | /Game/Audio/Sounds/WhizBys/sfx_AR_Whizbys_Receding_Mid_05 | 1 | 0.3s | 44100 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | CloseThunder_1 | /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1 | 2 | 6.5s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | CloseThunder_2 | /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2 | 2 | 4.5s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | CloseThunder_3 | /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3 | 2 | 7.6s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | CloseThunder_4 | /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4 | 2 | 6.5s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | CloseThunder_5 | /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5 | 2 | 4.1s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | CloseThunder_6 | /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6 | 2 | 8.4s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | DistantThunderLoop | /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunderLoop | 2 | 1:51 | 44100 | SFX | | | PROJECT_DEFINED: 5> | 30 | |
| SoundWave | Dust_1 | /Game/UltraDynamicSky/Sound/Dust/Dust_1 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Dust_2 | /Game/UltraDynamicSky/Sound/Dust/Dust_2 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Dust_3 | /Game/UltraDynamicSky/Sound/Dust/Dust_3 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Dust_4 | /Game/UltraDynamicSky/Sound/Dust/Dust_4 | 1 | 0.3s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Dust_5 | /Game/UltraDynamicSky/Sound/Dust/Dust_5 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Dust_6 | /Game/UltraDynamicSky/Sound/Dust/Dust_6 | 1 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_01 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_01 | 1 | 2.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_02 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_02 | 1 | 2.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_03 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_03 | 1 | 1.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_04 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_04 | 1 | 1.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_05 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_05 | 1 | 1.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_06 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_06 | 1 | 1.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_07 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_07 | 1 | 0.9s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_08 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_08 | 1 | 0.9s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_09 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_09 | 1 | 1.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_10 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_10 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_11 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_11 | 1 | 1.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_12 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_12 | 1 | 1.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_13 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_13 | 1 | 2.8s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_14 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_14 | 1 | 2.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_15 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_15 | 1 | 1.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_16 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_16 | 1 | 1.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_17 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_17 | 1 | 2.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_18 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_18 | 1 | 1.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_19 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_19 | 1 | 1.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_20 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_20 | 1 | 1.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_21 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_21 | 1 | 2.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_22 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_22 | 1 | 1.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_23 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_23 | 1 | 2.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_24 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_24 | 1 | 1.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_25 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_25 | 1 | 1.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_26 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_26 | 1 | 1.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Bird_27 | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Birds/Bird_27 | 1 | 1.1s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | NightInsects | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/Insects/NightInsects | 2 | 1:00 | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | TreeWind_Heavy | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/TreeWind/TreeWind_Heavy | 1 | 1:00 | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | TreeWind_Light | /Game/UltraDynamicSky/Sound/Environment/Forest_Example/Waves/TreeWind/TreeWind_Light | 1 | 46.0s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Puddle_01 | /Game/UltraDynamicSky/Sound/Puddles/Puddle_01 | 1 | 0.7s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Puddle_02 | /Game/UltraDynamicSky/Sound/Puddles/Puddle_02 | 1 | 1.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Puddle_03 | /Game/UltraDynamicSky/Sound/Puddles/Puddle_03 | 1 | 1.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Puddle_04 | /Game/UltraDynamicSky/Sound/Puddles/Puddle_04 | 1 | 1.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Water_Movement | /Game/UltraDynamicSky/Sound/Puddles/Water_Movement | 1 | 6.0s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | CloseRainLoop | /Game/UltraDynamicSky/Sound/Rain/CloseRainLoop | 2 | 8.0s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | LightRain_1 | /Game/UltraDynamicSky/Sound/Rain/LightRain_1 | 1 | 8.0s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | LightRain_2 | /Game/UltraDynamicSky/Sound/Rain/LightRain_2 | 1 | 8.0s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | MediumRain_1 | /Game/UltraDynamicSky/Sound/Rain/MediumRain_1 | 1 | 8.0s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | MediumRain_2 | /Game/UltraDynamicSky/Sound/Rain/MediumRain_2 | 1 | 8.0s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | RainHit_1 | /Game/UltraDynamicSky/Sound/Rain/RainHit_1 | 1 | 0.0s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 15 | |
| SoundWave | RainHit_2 | /Game/UltraDynamicSky/Sound/Rain/RainHit_2 | 1 | 0.1s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 15 | |
| SoundWave | RainHit_3 | /Game/UltraDynamicSky/Sound/Rain/RainHit_3 | 1 | 0.1s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 15 | |
| SoundWave | Snow_Compress_1 | /Game/UltraDynamicSky/Sound/Snow/Snow_Compress_1 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Snow_Compress_2 | /Game/UltraDynamicSky/Sound/Snow/Snow_Compress_2 | 1 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Snow_Compress_3 | /Game/UltraDynamicSky/Sound/Snow/Snow_Compress_3 | 1 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Snow_Compress_4 | /Game/UltraDynamicSky/Sound/Snow/Snow_Compress_4 | 1 | 0.5s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Snow_Compress_5 | /Game/UltraDynamicSky/Sound/Snow/Snow_Compress_5 | 1 | 0.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Snow_Compress_6 | /Game/UltraDynamicSky/Sound/Snow/Snow_Compress_6 | 1 | 0.6s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Snow_Movement | /Game/UltraDynamicSky/Sound/Snow/Snow_Movement | 1 | 7.4s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | BrownianNoise_1 | /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1 | 1 | 6.0s | 44100 | SFX | | | PROJECT_DEFINED: 5> | 60 | |
| SoundWave | BrownianNoise_2 | /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2 | 1 | 6.0s | 44100 | SFX | | | PROJECT_DEFINED: 5> | 60 | |
| SoundWave | BrownianNoise_3 | /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3 | 1 | 6.0s | 44100 | SFX | | | PROJECT_DEFINED: 5> | 60 | |
| SoundWave | BrownianNoise_4 | /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4 | 1 | 6.0s | 44100 | SFX | | | PROJECT_DEFINED: 5> | 60 | |
| SoundWave | Wind_Whistling | /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling | 2 | 16.2s | 44100 | UDS_Weather | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | Rifle_Load01 | /Game/Weapons/RangedWeapons/Rifle/Sounds/Rifle_Load01 | 2 | 0.8s | 48000 | | | | BINK_AUDIO: 0> | 80 | |
| SoundWave | sfx_mirahq_door_lg_vertical_close_dry | /Mira_HQ/Audio/Sounds/SFX/Doors/sfx_mirahq_door_lg_vertical_close_dry | 2 | 2.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_mirahq_door_lg_vertical_close_wet | /Mira_HQ/Audio/Sounds/SFX/Doors/sfx_mirahq_door_lg_vertical_close_wet | 2 | 2.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_mirahq_door_lg_vertical_open_dry | /Mira_HQ/Audio/Sounds/SFX/Doors/sfx_mirahq_door_lg_vertical_open_dry | 2 | 1.8s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_mirahq_door_lg_vertical_open_wet | /Mira_HQ/Audio/Sounds/SFX/Doors/sfx_mirahq_door_lg_vertical_open_wet | 2 | 2.1s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_mirahq_door_sml_horizontal_close_dry | /Mira_HQ/Audio/Sounds/SFX/Doors/sfx_mirahq_door_sml_horizontal_close_dry | 2 | 2.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_mirahq_door_sml_horizontal_close_wet | /Mira_HQ/Audio/Sounds/SFX/Doors/sfx_mirahq_door_sml_horizontal_close_wet | 2 | 2.5s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_mirahq_door_sml_horizontal_open_dry | /Mira_HQ/Audio/Sounds/SFX/Doors/sfx_mirahq_door_sml_horizontal_open_dry | 2 | 2.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | sfx_mirahq_door_sml_horizontal_open_wet | /Mira_HQ/Audio/Sounds/SFX/Doors/sfx_mirahq_door_sml_horizontal_open_wet | 2 | 2.4s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_Industrial_Generator_Large_Close_01 | /Mira_HQ/Audio/Sounds/SFX/Generators/SFX_Industrial_Generator_Large_Close_01 | 2 | 58.0s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_Industrial_Steam_Large_Close_01 | /Mira_HQ/Audio/Sounds/SFX/Generators/SFX_Industrial_Steam_Large_Close_01 | 2 | 2:38 | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | SFX_Lights_Buzzing_Industrial_Large | /Mira_HQ/Audio/Sounds/SFX/Lights/SFX_Lights_Buzzing_Industrial_Large | 2 | 21.9s | 48000 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | music_combat_GhostsAtDusk_75bpm_Test | /Mira_MilitaryBase/Audio/Music/GhostsAtDusk/music_combat_GhostsAtDusk_75bpm_Test | 2 | 51.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | music_full_GhostsAtDusk_75bpm_Test | /Mira_MilitaryBase/Audio/Music/GhostsAtDusk/music_full_GhostsAtDusk_75bpm_Test | 2 | 1:46 | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SoundWave | music_intro_GhostsAtDusk_75bpm_Test | /Mira_MilitaryBase/Audio/Music/GhostsAtDusk/music_intro_GhostsAtDusk_75bpm_Test | 2 | 51.2s | 44100 | | | | PROJECT_DEFINED: 5> | 80 | |
| SubmixEffectConvolutionReverbPreset | CREV_1978_LargeRoom | /Game/Audio/Effects/SubmixEffects/CREV_1978_LargeRoom | | | | | | | | | |
| SubmixEffectConvolutionReverbPreset | CREV_BaseMain | /Game/Audio/Effects/SubmixEffects/CREV_BaseMain | | | | | | | | | |
| SubmixEffectConvolutionReverbPreset | CREV_BaseMain_Tunnel | /Game/Audio/Effects/SubmixEffects/CREV_BaseMain_Tunnel | | | | | | | | | |
| SubmixEffectConvolutionReverbPreset | CREV_BaseWing | /Game/Audio/Effects/SubmixEffects/CREV_BaseWing | | | | | | | | | |
| SubmixEffectConvolutionReverbPreset | CREV_CenterCylinder | /Game/Audio/Effects/SubmixEffects/CREV_CenterCylinder | | | | | | | | | |
| SubmixEffectConvolutionReverbPreset | CREV_ControlPoint | /Game/Audio/Effects/SubmixEffects/CREV_ControlPoint | | | | | | | | | |
| SubmixEffectConvolutionReverbPreset | CREV_Exterior | /Game/Audio/Effects/SubmixEffects/CREV_Exterior | | | | | | | | | |
| SubmixEffectConvolutionReverbPreset | CREV_IndustrialDistrict | /Game/Audio/Mix/Effects/CREV_IndustrialDistrict | | | | | | | | | |
| SubmixEffectDynamicsProcessorPreset | DYN_LowDynamics | /Game/Audio/Effects/SubmixEffects/DYN_LowDynamics | | | | | | | | | |
| SubmixEffectDynamicsProcessorPreset | DYN_MainDynamics | /Game/Audio/Effects/SubmixEffects/DYN_MainDynamics | | | | | | | | | |
| SubmixEffectDynamicsProcessorPreset | DYN_BasicLimiter | /Game/Audio/Mix/Effects/DYN_BasicLimiter | | | | | | | | | |
| SubmixEffectDynamicsProcessorPreset | DYN_DialogueControl | /Game/Audio/Mix/Effects/DYN_DialogueControl | | | | | | | | | |
| SubmixEffectDynamicsProcessorPreset | SMFX_SidechainDynamics | /Game/Audio/Mix/Effects/SMFX_SidechainDynamics | | | | | | | | | |
| SubmixEffectFilterPreset | FLT_EarlyReflections | /Game/Audio/Effects/SubmixEffects/FLT_EarlyReflections | | | | | | | | | |
| SubmixEffectFilterPreset | FLT_EarlyReflectionsHPF | /Game/Audio/Effects/SubmixEffects/FLT_EarlyReflectionsHPF | | | | | | | | | |
| SubmixEffectMultibandCompressorPreset | DYN_LowMultibandDynamics | /Game/Audio/DYN_LowMultibandDynamics | | | | | | | | | |
| SubmixEffectReverbPreset | SMFX_Reverb_Default | /Game/Audio/Mix/Effects/SMFX_Reverb_Default | | | | | | | | | |
| SubmixEffectSubmixEQPreset | EQ_LowEndControl | /Game/Audio/Mix/Effects/EQ_LowEndControl | | | | | | | | | |
| SubmixEffectTapDelayPreset | TAP_EarlyReflections | /Game/Audio/Effects/SubmixEffects/TAP_EarlyReflections | | | | | | | | | |