04 // Modeling
3D ASSETS
I used Blender with each character, object, and weapon for custom retopology, 3D rigging, origin adjustment, mesh separation, and additive layers. This allowed for a smooth integration with Unreal Engine.
04 // Modeling
I used Blender with each character, object, and weapon for custom retopology, 3D rigging, origin adjustment, mesh separation, and additive layers. This allowed for a smooth integration with Unreal Engine.