01 // Sound Design
AUDIO DESIGN
All game audio was layered and designed from scratch using samples in Ableton Live, then integrated into Unreal Engine 5 with customized MetaSounds, SoundCues, Attenuation, and Occlusion for realistic sound dynamics.
The sound design covers every aspect of the player experience — from weapon fire and impact layers to environmental ambiences, UI feedback, and character foley. Each sound is built with multiple layers to create depth and responsiveness.
MetaSounds graphs handle real-time audio behavior including randomized pitch and volume variation, distance-based filtering, surface-type detection for footsteps, and dynamic crossfading between ambient states.
Attenuation settings are tuned per-sound category to ensure spatial accuracy — close-range combat sounds feel immediate and punchy, while environmental audio fills the space naturally with proper falloff and occlusion behind geometry.
The full game soundtrack was also composed, mixed, and mastered in-house, with adaptive music transitions driven by gameplay state.
Gameplay Audio Demo