LEVEL DESIGN

Adobe Illustrator

MIRA Headquarters

Vertical Slice Build

This level build consists of a grid-like modular bunker with an upper and lower level. Beginning with an initial 2D layout, I used narrow corridors to connect larger rooms, creating chokepoints and opportunities for enemy attacks. Lighting and object blocks help navigate the player with leading lines, forcing the player to take a direct path in order to complete the objectives. Light source on the doors indicate which doors are openable.

2D Top-Down Layout

2D Layout - Floor 1 2D Layout - Floor 2 2D Layout - Floor 3 2D Layout - Legend

3D Layout

3D Layout 1 3D Layout 2 3D Layout 3 3D Layout 4
3D Layout 4 3D Layout 5 3D Layout 6 3D Layout 7