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REDCELL
MUSIC
CONTACT
3D MODELING
I used Blender with each character, object, and weapon for custom retoplogy, 3D rigging, origin adjustment, mesh separation, and additive layers. This allowed for a smooth integration with Unreal Engine.
Blender Retopology
Blender Rig
Blender Rig
Mesh Separation
Origin Replacement
Origin Replacement
Additive Layers
Assets Used
Stylized Male BaseMesh
Sci-Fi Police Soldier
Cyber Ninja
Security Camera
Arkham Knight Nightwing Bundle
Nightwing Escrima Sticks
RedCell Designs
SOUND DESIGN
LEVEL DESIGN
GAMEPLAY MECHANICS
GAME DESIGN OVERVIEW
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