I used Blender with each character, object, and weapon for custom retoplogy, 3D rigging, origin adjustment, mesh separation, and additive layers. This allowed for a smooth integration with Unreal Engine.
Blender Retopology
Blender Retopology
Blender Rig
Blender Rig
Blender Rig
Blender Rig
Mesh Separation
Mesh Separation
Origin Replacement
Origin Replacement
Origin Replacement
Origin Replacement
Additive Layers
Additive Layers

RedCell Designs

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