Creator, Designer, and Composer
Redcell is a third-person action-adventure game where players must complete missions in order to rescue the main character’s estranged father and destroy the “Redcell” Core of an AI corrupt corporation. They will need to traverse through a technologically advanced city to overcome waves of enemies using special EMP ranged and melee combat weapons with both stealth and aerial traversal mechanics.
This is the first vertical slice build using MacOS.
Sound Design: Layered and designed all game sounds using samples in Ableton Live, integrating them into the game with customized MetaSounds, SoundCues, Attenuation, and Occlusion for realistic sound dynamics.
Engine and Coding: Developed using Unreal Engine 5 and Blueprints, ensuring smooth and efficient gameplay mechanics.
Music Composition: Composed, mixed, and mastered the entire game soundtrack
Character and Asset Creation: Developed the main character and adjusted weapons using Blender for retopology, texturing, and rigging to meet Unreal Engine 5 specifications.
Narrative Dialogue: Wrote, performed, and designed all narrative dialogue using speech-to-speech AI, adding a layer of realism and depth to the character interactions.
Gameplay Mechanics: Implemented traversal and combat mechanics that allow players to engage in stealth movements and dynamic combat scenarios.