MIRA Headquarters
Vertical Slice Build
This level build consists of a grid-like modular bunker with an upper and lower level. Beginning with an initial 2D layout, I used narrow corridors to connect larger rooms, creating chokepoints and opportunities for enemy attacks. Lighting and object blocks help navigate the player with leading lines, forcing the player to take a direct path in order to complete the objectives. Light source on the doors indicate which doors are openable.
2D Top-Down Layout
Upper Level
Upper Level
Corner Area
Corner Area
Lower Level
Lower Level
Top-Down Key
Top-Down Key
3D Layout
Outside View
Outside View
Entrance Hallway
Entrance Hallway
Security Camera Detection System
Security Camera Detection System
Corner Area
Corner Area
Lower Entrance
Lower Entrance
Lower Bunker
Lower Bunker
Prisoner Area
Prisoner Area

RedCell Designs

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