MIRA Headquarters
Vertical Slice Build
This level build consists of a grid-like modular bunker with an upper and lower level. Beginning with an initial 2D layout, I used narrow corridors to connect larger rooms, creating chokepoints and opportunities for enemy attacks. Lighting and object blocks help navigate the player with leading lines, forcing the player to take a direct path in order to complete the objectives. Light source on the doors indicate which doors are openable.
2D Top-Down Layout
3D Layout