MIRA Headquarters
Vertical Slice Build
This level build consists of a grid-like modular bunker with an upper and lower level. Beginning with an initial 2D layout, I used narrow corridors to connect larger rooms, creating chokepoints and opportunities for enemy attacks. Lighting and object blocks help navigate the player with leading lines, forcing the player to take a direct path in order to complete the objectives. Light source on the doors indicate which doors are openable.
2D Top-Down Layout

Upper Level

Corner Area

Lower Level

Top-Down Key
3D Layout

Outside View

Entrance Hallway

Security Camera Detection System

Corner Area

Lower Entrance

Lower Bunker
