There are a number of gameplay mechanics for this first iteration including:  
Basic Movement: Walk, Run, Jump, and Crouch 
Enhanced Movement: Hurdle, Vault, Mantle, and Slide
Combat: Combo Attack and Agility Attack 
Basic Movement is used to navigate through the level to complete the objectives, while Enhanced Movement allows the player to stealth around the enemy AI. This was integrated using Epic Games' Game Animation Sample.
In this iteration, I wanted the player to have the ability to traverse around most objects and walls in stealth style. Traversal blocks were strategically placed in order to make this possible for hurdling, vaulting, and mantling barrels, tires, railings, etc. 
Integrated a slide/crouch function based on movement speed. When still, crouch can be engaged to carefully move around while using the camera axis to scope for danger around objects, walls, and corners.  When in motion, the player can initiate a slide in order to evade damage and the security detection system. 
Combat animations and damage system allow the player to defeat enemies and collect necessary item drops to complete the mission. The player can perform both a Combo and Agility Attack with a motion warp targeting system.
Combat animations required Anim Graph layers and custom blend weighting for smooth transitions. Manual animation editing applied when necessary.
AI enemy behavior was developed using behavior trees, EQS, and Perception Component.  
Traversal Mechanics
Traversal Mechanics
Combat Mechanics
Combat Mechanics
Security Camera Detection
Security Camera Detection
Boss Fight
Boss Fight

RedCell Designs

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