Audio Design

SOUND
THAT
REACTS.

Game Audio Designer specializing in interactive systems design, Unreal Engine & MetaSounds implementation, and audio tooling development. I build the sounds — and the systems that play them.


My Toolkit

// Primary

Unreal Engine 5
Unreal Engine 5
MetaSounds · Audio Implementation
Unreal Engine 5
MetaSounds
Procedural Audio Graphs · DSP
Wwise
Wwise Certified
Interactive Audio Middleware
Ableton Live
Ableton Live
Sound Design · Music Production
Universal Audio
Universal Audio
Spatial Audio · Mixing · Mastering
Native Instruments
Native Instruments
Sound Design · Kontakt Libraries
iZotope RX
iZotope RX
Audio Repair · Restoration
Pro Tools
Pro Tools
Audio Post · Editing
Rider
Rider
Scripting · Development · Source Control

// Additional Experience

Reaper
Nuendo / Cubase
FMOD
Blueprints
C++ (Audio and Gameplay)

Audio Work

All audio designed, implemented, and mixed by Brandon Bahn. Demos recorded in-engine from live gameplay.

Character & Foley System

Dynamic foley system driven by surface material detection. Footsteps, cloth, and movement sounds adapt in real-time using MetaSounds procedural graphs.

Character Input Animation Sounds Collision
Implementation Breakdown →

Combat & Weapons

Niagara-driven shell foley, continuous weapon MetaSounds, sidechained bus mixing, and deterministic per-pawn variation — built for multiplayer.

Gameplay Sounds Particle FX Collision
Implementation Breakdown →

UI & Menu Audio

Cohesive UI sound language covering navigation, confirmation, error states, and transitions. Designed for tactile feedback.

Button Click Navigation Game Launch

Music & Atmosphere

Original game score and adaptive music system. Theme music, loading ambience, and state-driven transitions implemented via MetaSounds.

Game Launch Music Background Theme Loading Music
Implementation Breakdown →
Planned

Environment & Ambience

Spatial audio environment design with reverb zones, occlusion, and ambient soundscapes that shift with gameplay state.

Prop Sounds Particle FX Ambience
Planned

Voice & Narration

Character voice direction and narration implementation. Coming as RedCell's narrative develops.

Voice Over Narration


Open to Opportunities

Available for full-time game audio designer roles and contract audio implementation work. I'm actively completing demo content — reach out and I'll send samples directly.